29 Live Sound jobs in India
Senior Music Production Specialist
Posted today
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Qualifications:
- Bachelor's degree in Music Production, Audio Engineering, Sound Design, or a related field.
- Minimum of 6 years of professional experience in music production and sound engineering.
- Expertise in DAWs such as Pro Tools, Logic Pro, Ableton Live, or Cubase.
- Strong understanding of acoustics, signal processing, and audio mastering techniques.
- Proven ability to mix and master audio to professional standards across various genres.
- Experience in sound design for media is a plus.
- Excellent communication, collaboration, and interpersonal skills.
- Portfolio demonstrating a range of high-quality music productions and sound design work.
- Ability to lead and mentor creative teams.
Sound Engineer
Posted 15 days ago
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Lead Sound Engineer
Posted 6 days ago
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The ideal candidate will possess a comprehensive knowledge of professional audio software (DAWs like Pro Tools, Logic Pro, Ableton Live), hardware, and recording techniques. A proven track record of successful sound design and engineering for various entertainment projects is essential, with a portfolio showcasing diverse audio work. You should have excellent troubleshooting skills to resolve any technical issues that arise during production. Strong leadership and communication abilities are crucial for guiding junior engineers, coordinating with creative teams, and ensuring project deadlines are met. Experience with immersive audio technologies (e.g., Dolby Atmos) and surround sound mixing is highly desirable. You will also be responsible for maintaining and optimizing audio equipment, staying current with emerging audio technologies, and contributing to the overall creative vision of the projects. We are looking for an individual with a passion for sound, a meticulous attention to detail, and the artistic vision to craft compelling auditory experiences.
Senior Music Producer & Sound Engineer
Posted 5 days ago
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Key responsibilities include:
- Producing original music tracks for diverse applications, including film, games, and commercial releases.
- Recording, editing, and mixing audio using professional Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Ableton Live, or Cubase.
- Mastering final tracks to industry standards, ensuring optimal sound quality across different playback systems.
- Collaborating with artists to refine their creative direction and performance.
- Sound design and Foley creation for visual media projects.
- Maintaining an organized and efficient remote recording and production workflow.
- Staying current with emerging music production technologies and trends.
- Providing constructive feedback and guidance to musicians and collaborators.
- Managing multiple projects simultaneously while adhering to deadlines and project briefs.
- Troubleshooting technical issues related to audio hardware and software.
- A strong portfolio showcasing a range of high-quality music production and sound engineering work.
- Extensive experience with major DAWs and audio plugins.
- Proficiency in mixing and mastering techniques for stereo and surround sound.
- Excellent ear for detail, rhythm, and melody.
- Strong communication and interpersonal skills, essential for remote collaboration.
- Ability to work independently and manage time effectively in a remote setting.
- A minimum of 5 years of professional experience in music production or sound engineering.
- Knowledge of music theory and arrangement is a significant advantage.
- Familiarity with various music genres and their production nuances.
- Home studio setup with professional-grade microphones, interfaces, and monitoring.
Lead Audio Engineer - Studio Operations
Posted 2 days ago
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Lead Audio Engineer - Game Development
Posted 5 days ago
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The Lead Audio Engineer will oversee the entire audio pipeline, from conceptualization and recording to mixing and implementation within game engines. This includes managing sound effects creation, voice-over production, music composition oversight, and the integration of audio middleware. You will collaborate closely with game designers, narrative teams, and programmers to ensure that audio elements enhance the player experience and align with the overall game vision. Strong leadership skills, a keen ear for detail, and a deep understanding of audio technology are essential. Experience with industry-standard Digital Audio Workstations (DAWs) and game audio middleware (e.g., Wwise, FMOD) is a must.
This remote role requires excellent communication and collaboration skills, with the ability to effectively manage and mentor a distributed team. You should be adept at problem-solving, managing budgets, and meeting deadlines in a fast-paced development environment. If you are passionate about video game audio and ready to lead a talented team to create unforgettable sonic experiences, this is the role for you.
Key Responsibilities:
- Lead and mentor the audio team, providing technical guidance and creative direction.
- Define and implement the overall audio strategy and vision for game projects.
- Oversee the creation, editing, and implementation of sound effects, music, and voice-overs.
- Manage audio asset pipelines and ensure efficient integration into game engines.
- Collaborate with game designers and narrative teams to enhance gameplay through audio.
- Troubleshoot audio-related technical issues and optimize audio performance.
- Manage audio middleware integration and configuration.
- Ensure audio quality standards are met and exceeded throughout the development cycle.
- Manage audio budget and vendor relationships.
Required Qualifications:
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- 7+ years of experience in game audio development, with at least 2 years in a lead or senior role.
- Proven experience with industry-standard DAWs (e.g., Pro Tools, Cubase, Reaper) and audio middleware (e.g., Wwise, FMOD).
- Strong understanding of audio physics, acoustics, and signal processing.
- Experience with C++ or scripting languages for audio implementation is a plus.
- Excellent leadership, communication, and interpersonal skills.
- Ability to work effectively in a remote, collaborative team environment.
- A strong portfolio of shipped game titles demonstrating exceptional audio work.
Lead Audio Engineer - Game Development
Posted 9 days ago
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Lead Audio Engineer - Game Development
Posted 13 days ago
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Key Responsibilities:
- Lead the audio department, defining and executing the audio vision for game projects.
- Design, record, and edit high-quality sound effects, ambient audio, and musical elements.
- Implement audio assets using industry-standard game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
- Develop and maintain audio systems, ensuring efficient integration and performance optimization.
- Collaborate closely with game designers, programmers, and artists to ensure audio enhances gameplay mechanics and narrative.
- Mix and master audio to achieve a balanced, dynamic, and impactful soundscape across various platforms.
- Manage external audio contractors and vendors, ensuring quality and timely delivery of assets.
- Provide mentorship and guidance to junior audio team members.
- Conduct research into new audio technologies and techniques to enhance game audio quality.
- Troubleshoot and resolve audio-related issues throughout the development cycle.
- Create and manage audio documentation, including style guides and technical specifications.
- Extensive experience as an Audio Engineer or Sound Designer in the video game industry.
- Demonstrated experience in a lead or senior role, with proven ability to manage audio teams and projects.
- Expertise in digital audio workstations (DAWs) such as Pro Tools, Logic Pro, or Cubase.
- Proficiency with audio middleware like Wwise and FMOD.
- Strong understanding of game engines (Unreal Engine, Unity) and their audio systems.
- Excellent skills in sound design, synthesis, recording, and mixing.
- A keen ear for detail and a strong sense of audio aesthetics.
- Ability to work independently and collaboratively in a remote setting.
- Strong problem-solving and communication skills.
- Experience with version control systems (e.g., Perforce, Git).
- A portfolio showcasing exceptional audio work for games is required.
Remote Lead Audio Engineer - Game Development
Posted 5 days ago
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Key responsibilities include:
- Leading and mentoring a team of audio engineers and sound designers.
- Overseeing the design, implementation, and integration of all game audio, including sound effects, voiceovers, and music.
- Developing and maintaining the audio engine and middleware pipeline.
- Setting audio standards and best practices for game development.
- Collaborating closely with game designers, artists, and programmers to ensure audio is integral to the gameplay experience.
- Recording, editing, mixing, and mastering audio assets.
- Implementing audio using game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
- Troubleshooting and resolving audio-related issues during development and post-launch.
- Managing audio budgets and vendor relationships.
- Staying current with the latest audio technologies and industry trends.
A Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field is preferred, with a minimum of 6-8 years of experience in game audio development, including significant experience in a lead or senior role. Demonstrated success in shipping multiple AAA titles or comparable projects is essential. Expertise in digital audio workstations (DAWs), audio middleware, and game engines is required. Strong understanding of acoustics, psychoacoustics, and sound design principles is a must. Excellent leadership, communication, and problem-solving skills are critical. This fully remote position requires a self-starter with exceptional organizational skills and the ability to manage multiple projects concurrently. You must be adept at collaborating effectively with a distributed team and contributing to a positive and productive remote work culture. A portfolio showcasing your exceptional audio work is required.
Remote Lead Audio Engineer - Game Development
Posted 15 days ago
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Responsibilities:
- Lead and manage the audio team, providing technical guidance and creative direction.
- Design, implement, and mix high-quality sound effects, ambient soundscapes, and Foley.
- Oversee music composition, integration, and implementation into the game engine.
- Direct and manage voiceover recording sessions and asset integration.
- Develop and maintain audio systems using middleware like Wwise or FMOD.
- Collaborate with game designers and level designers to integrate audio seamlessly into gameplay.
- Optimize audio assets and systems for performance across target platforms.
- Ensure audio quality and consistency throughout the development cycle.
- Manage audio budgets and timelines effectively.
- Stay current with the latest audio technologies, trends, and best practices in game development.
- Mentor and develop junior audio team members.
- Troubleshoot and resolve audio-related technical issues.
- Bachelor's degree in Sound Design, Audio Engineering, Music Production, or a related field.
- Minimum of 7 years of experience in game audio design and implementation, with at least 3 years in a lead or senior role.
- Proven experience with audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
- Proficiency in professional DAWs (e.g., Pro Tools, Logic Pro, Cubase).
- Strong understanding of acoustics, psychoacoustics, and audio mixing techniques.
- Excellent leadership, communication, and interpersonal skills.
- Experience managing remote teams and audio projects.
- Strong portfolio showcasing a range of game audio work.
- Ability to provide creative direction and constructive feedback.
- Solid understanding of audio optimization techniques for real-time applications.