65 Sound Recording jobs in India
AI-Assisted Music Production Intern
Posted today
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Job Description
Location: Hyderabad (Work from Office)
Duration: 6 months (project-based, extendable)
Engagement: Internship
About the Program
People Tech is expanding into the Entertainment domain, driven by our CEO’s vision to blend artistic creativity with AI innovation. As part of this initiative, we are launching a strategic internship program for Musicians who are passionate about experimenting with AI tools to create original music for the next generation of entertainment projects.
This internship offers a unique opportunity to co-create music and immersive content that will be part of real entertainment IPs.
Key Responsibilities
- Explore, experiment, and produce music using AI composition tools (Suno, AIVA, Soundraw, Amper, etc.) along with traditional DAWs/software (Ableton, Logic Pro, FL Studio).
- Collaborate with writers to transform concepts into complete audio-visual experiences .
- Adapt music for multiple formats – short-form (ads, reels, jingles) and long-form (tracks, background scores).
- Research and integrate emerging AI music trends into projects.
Qualifications – Who Can Apply
- Students pursuing or graduates in Music, Performing Arts, Sound Engineering, Fine Arts , or related fields.
- Basic knowledge of instruments (keyboard, guitar, percussion, etc.) or DAWs (Ableton, Logic Pro, FL Studio, GarageBand).
- Proven passion for music and interest in AI-assisted music creation.
- Innovative, experimental, and eager to push tech-driven creativity.
Strategic Impact of the Internship
- Build AI-first creative workflows in music production.
- Generate original entertainment IPs for People Tech’s projects.
- Gain direct visibility with CEO-level initiatives .
- Establish yourself as an early mover in AI + Entertainment careers .
Engagement Model
- Duration: 2–6 months (flexible based on project cycles)
- Mode: Work From Office (Hyderabad)
- Stipend: Fixed stipend + performance-based incentives
- Benefits: Internship Certificate, Portfolio credits, Industry exposure in AI-driven Entertainment
Audio Engineer
Posted today
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Job Description
Audio Engineer
Category: OTHERLanguage: Hindi, English
Posted on: April 11, 2023
Expires on: May 11, 2023
Duration: Full time
About Recruiter
Project Description
Required Skill:
1. Ensuring that equipment is properly maintained and calibrated to
ensure optimal performance
2. Coordinating with other crew members to ensure that all technical
aspects of a production are executed properly.
3. Know all about SOUNDCRAFT VI series Mixer.
4. Have considerable industry experience
5. Determining whether special equipment such as wireless microphones
or in-ear monitors are needed for performers during a concert or
performance Able to take decisions quickly
6. Mixing audio tracks during live performances or recording sessions to
create a final product that sounds good to the audience
7. Good problem solving skills
8. Ability to work as part of a team and remain calm under pressure
Roles
Audio Engineer
Male, 21-40 Yrs
Other
Required Skill:
1. Ensuring that equipment is properly maintained and calibrated to
ensure optimal performance
2. Coordinating with other crew members to ensure that all technical
aspects of a production are executed properly.
3. Know all about SOUNDCRAFT VI series Mixer.
4. Have considerable industry experience
5. Determining whether special equipment such as wireless microphones
or in-ear monitors are needed for performers during a concert or
performance Able to take decisions quickly
6. Mixing audio tracks during live performances or recording sessions to
create a final product that sounds good to the audience
7. Good problem solving skills
8. Ability to work as part of a team and remain calm under pressure
Role type:
Other Job in Mumbai
Shoot Location
Mumbai
Based In Location
Mumbai
Number of vacancies
2
Budget
40,000 to 65,000
Pay basis
Per month
APPLY DisclaimerWe request all users to always check credentials of the recruiters/artists and verify the same independently before deciding to work with them. You should never transfer any money to anyone claiming to be representing Talentrack and demanding money for Artist Card, Audition Fee, Travel etc.
Artist TestimonialsIt's been a few days that I've registered with Talentrack, and I have recieved a lot of projects on the platform. Recently I auditioned for a Tamil movie via Talentrack, and got selected for the project.
Nadiya Actor VIEW ALLSenior Audio Engineer
Posted today
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Job Description
About the Company
As the world’s leading multidisciplinary service provider, Deluxe underpins the media and entertainment industry, servicing content creators and distributors including Netflix, Warner Media, The Walt Disney Company, Amazon, Apple, Viacom, NBCU, Google, AT&T and many others, by providing Global Content Distribution, Localization, Accessibility and Mastering while leading end-to-end innovation with unparalleled scale and agility across the Streaming, Theatrical, Broadcast and Mobile landscapes. With headquarters in Los Angeles and offices around the globe, the company employs over 3,200 of the most talented and experienced industry individuals worldwide. For more information, please visit
Position Summary
Your primary responsibilities include creating very high-quality mixes that would meet the client specifications within agreed deadlines. This role requires a highly motivated individual with a passion for sound. You should possess expertise in audio localization, dubbing, quality control and mixing for theatrical and home entertainment in 5.1, 7.1 and Dolby Atmos format.
Outcomes and Accomplishments
As a Lead Audio Mixer, you will:
- Work on mixes to meet client’s audio quality expectations.
- Have good judgmental skills in identifying various audio anomalies and try to fix in-house or report them back to the project team.
- Communicate with schedulers and account coordinators to provide updates on project status and ensure on-time delivery.
- Participate in process improvement initiatives and brainstorming sessions as needed.
- Be willing to guide and mentor junior team members in driving quality improvements.
- Be involved in process audits to uphold audio workflow integrity.
- Have the ability to troubleshoot and maintain the audio equipment, ensuring good functionality without any malfunctions and downtime.
- Work in a team contributing to the team goals.
- Work on audio QCs, conforms, and other workflows as the need arises.
- Be open to working in all shifts and work weeks.
What You Bring:
- You have an advanced knowledge of Avid Pro Tools software & hardware, including Avid control surfaces.
- Have prior experience or exposure in working on Dolby Atmos workflows.
- You have a good understanding in mixing content related to Broadcast, OTT and Theatrical standards as per client specifications. You have the ability to work with audio equipment like pre-amps, microphones, and audio interfaces.
- You must have a very strong technical understanding of digital audio, sample rates, bit depth, and synchronization concepts like SMPTE time code, and video sync, and be familiar with various video codecs.
- You have prior experience in dubbing workflows including dialogue editing and cleanup tools.
- You have actively worked with dubbing directors, writers, and voice artists.
- You have the ability to understand client requirements and deliver accordingly.
- You have the ability to manage projects in order to get the best output in a time-bound manner.
- You are aware of the latest technology trends, tools and processes as per the evolving market needs and adapt accordingly.
- You have good communication skills and excellent command of Microsoft Windows systems, Mac OS, Microsoft Office Suite, and Google workspace.
Benefits
- You will be part of a large international and culturally diverse team
- You will have the opportunity to make an impact for the organization, and for its customers
- You will have opportunities to further grow your skills and grow within the company
- You will have the opportunity to expand your professional network
**Candidates should be flexiable to work in Night shift (9pm to 6am) and ready to work from our office location (Bellandur, Bangalore)**
Remote Lead Audio Engineer
Posted 16 days ago
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Job Description
The ideal candidate possesses a deep technical understanding of audio engineering principles, extensive experience in digital audio workstations (DAWs), real-time audio engines, and signal processing. You will lead by example, setting technical standards, mentoring junior engineers, and troubleshooting complex audio challenges. Your portfolio should demonstrate a strong track record in developing and delivering high-impact audio solutions for interactive media, film, or broadcast. This role requires a visionary leader with excellent communication and collaboration skills, capable of thriving in a distributed team environment.
Key responsibilities include:
- Leading and mentoring a team of audio engineers in a remote setting.
- Defining and implementing audio technical standards and best practices for all projects.
- Overseeing the entire audio production process, from recording and mixing to implementation in game engines or other platforms.
- Designing and developing innovative audio systems and tools.
- Troubleshooting and resolving complex audio-related technical issues.
- Collaborating closely with game designers, developers, artists, and project managers to achieve audio goals.
- Managing audio assets and ensuring efficient integration into project pipelines.
- Conducting research and development into new audio technologies and techniques.
- Creating high-quality sound effects, ambiances, and musical scores as needed.
- Evaluating and recommending audio hardware and software solutions.
Qualifications:
- Bachelor's degree in Audio Engineering, Sound Design, Computer Science, or a related field, or equivalent professional experience.
- Minimum of 8 years of progressive experience in audio engineering and sound design, with at least 2 years in a lead or supervisory role.
- Expertise in industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro X) and audio middleware (e.g., Wwise, FMOD).
- Proficiency with real-time audio engines and game development platforms (e.g., Unreal Engine, Unity).
- Strong understanding of acoustics, signal processing, synthesis, and psychoacoustics.
- Excellent leadership, communication, and interpersonal skills.
- Demonstrated ability to manage complex audio projects from concept to completion in a remote environment.
- A strong portfolio showcasing a variety of audio engineering and sound design work.
- Ability to work effectively in a collaborative, distributed team setting.
- Passion for audio and creative problem-solving.
Lead Broadcast Audio Engineer
Posted 16 days ago
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Job Description
Responsibilities:
- Oversee and execute all live and recorded audio mixing for broadcast content.
- Manage audio signal flow, ensuring optimal quality and clarity.
- Operate and maintain a wide range of audio equipment, including microphones, mixers, processors, and playback systems.
- Troubleshoot and resolve complex audio issues in real-time during live broadcasts.
- Collaborate with producers, directors, and other technical staff to achieve the desired audio output.
- Implement and adhere to broadcast audio standards and best practices.
- Conduct regular maintenance and calibration of audio equipment to ensure peak performance.
- Research and recommend new audio technologies and software to enhance broadcast quality.
- Train and mentor junior audio engineers.
- Maintain detailed logs of audio operations and equipment status.
Qualifications:
- Proven experience as an Audio Engineer in a broadcast environment.
- Strong knowledge of audio mixing consoles, digital audio workstations (DAWs), and audio plugins.
- Expertise in signal processing, acoustics, and microphone techniques.
- Familiarity with broadcast transmission systems and standards.
- Excellent problem-solving and critical-thinking skills, with the ability to work under pressure.
- Strong communication and collaboration skills, essential for remote teamwork.
- Ability to manage multiple projects and deadlines effectively.
- Bachelor's degree in Audio Engineering, Sound Technology, or a related field, or equivalent practical experience.
- Experience with remote collaboration tools and workflows.
- A portfolio showcasing previous broadcast audio work is highly desirable.
This is a fully remote position, allowing you to contribute your expertise from anywhere. We are committed to fostering a collaborative and innovative remote work environment.
Lead Audio Engineer - Game Development
Posted 2 days ago
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Lead Audio Engineer - Game Development
Posted 6 days ago
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Job Description
Key Responsibilities:
- Lead the audio department, defining and executing the audio vision for game projects.
- Design, record, and edit high-quality sound effects, ambient audio, and musical elements.
- Implement audio assets using industry-standard game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
- Develop and maintain audio systems, ensuring efficient integration and performance optimization.
- Collaborate closely with game designers, programmers, and artists to ensure audio enhances gameplay mechanics and narrative.
- Mix and master audio to achieve a balanced, dynamic, and impactful soundscape across various platforms.
- Manage external audio contractors and vendors, ensuring quality and timely delivery of assets.
- Provide mentorship and guidance to junior audio team members.
- Conduct research into new audio technologies and techniques to enhance game audio quality.
- Troubleshoot and resolve audio-related issues throughout the development cycle.
- Create and manage audio documentation, including style guides and technical specifications.
- Extensive experience as an Audio Engineer or Sound Designer in the video game industry.
- Demonstrated experience in a lead or senior role, with proven ability to manage audio teams and projects.
- Expertise in digital audio workstations (DAWs) such as Pro Tools, Logic Pro, or Cubase.
- Proficiency with audio middleware like Wwise and FMOD.
- Strong understanding of game engines (Unreal Engine, Unity) and their audio systems.
- Excellent skills in sound design, synthesis, recording, and mixing.
- A keen ear for detail and a strong sense of audio aesthetics.
- Ability to work independently and collaboratively in a remote setting.
- Strong problem-solving and communication skills.
- Experience with version control systems (e.g., Perforce, Git).
- A portfolio showcasing exceptional audio work for games is required.
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Lead Audio Engineer - Game Development
Posted 16 days ago
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Responsibilities:
- Lead and mentor a team of audio designers and engineers, fostering a collaborative and productive remote work environment.
- Define and implement the audio vision and technical direction for game projects.
- Design, implement, and mix high-quality sound effects, ambient audio, and Foley for game environments and gameplay.
- Work closely with game designers, programmers, and artists to integrate audio seamlessly into the game engine.
- Oversee the recording, editing, and implementation of voiceovers and dialogue.
- Manage the integration and implementation of musical scores, ensuring emotional impact and narrative coherence.
- Develop and maintain audio tools, pipelines, and workflows to optimize efficiency and quality.
- Troubleshoot and resolve audio-related bugs and technical issues.
- Conduct research into new audio technologies and techniques for potential application in game development.
- Ensure audio assets adhere to technical specifications and quality standards.
- Collaborate effectively with remote team members through various communication and project management tools.
- Proven experience as an Audio Engineer in the game development industry, with at least 5 years in a lead or senior role.
- Strong portfolio showcasing exceptional sound design and audio implementation for games.
- Expertise in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
- Proficiency with game audio middleware (e.g., Wwise, FMOD) and engine integration (e.g., Unreal Engine, Unity).
- Deep understanding of acoustics, psychoacoustics, and audio mixing principles.
- Experience with audio programming and scripting is a plus.
- Excellent leadership, communication, and organizational skills, particularly for remote collaboration.
- Ability to manage multiple projects and prioritize tasks effectively in a fast-paced environment.
- Passion for video games and a keen ear for detail.
- Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Must have a reliable high-speed internet connection and a professional home studio setup.
Lead Audio Engineer - Game Development
Posted 16 days ago
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Job Description
Remote Lead Audio Engineer - Game Development
Posted 7 days ago
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Job Description
Responsibilities:
- Lead and manage the audio team, providing technical guidance and creative direction.
- Design, implement, and mix high-quality sound effects, ambient soundscapes, and Foley.
- Oversee music composition, integration, and implementation into the game engine.
- Direct and manage voiceover recording sessions and asset integration.
- Develop and maintain audio systems using middleware like Wwise or FMOD.
- Collaborate with game designers and level designers to integrate audio seamlessly into gameplay.
- Optimize audio assets and systems for performance across target platforms.
- Ensure audio quality and consistency throughout the development cycle.
- Manage audio budgets and timelines effectively.
- Stay current with the latest audio technologies, trends, and best practices in game development.
- Mentor and develop junior audio team members.
- Troubleshoot and resolve audio-related technical issues.
- Bachelor's degree in Sound Design, Audio Engineering, Music Production, or a related field.
- Minimum of 7 years of experience in game audio design and implementation, with at least 3 years in a lead or senior role.
- Proven experience with audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
- Proficiency in professional DAWs (e.g., Pro Tools, Logic Pro, Cubase).
- Strong understanding of acoustics, psychoacoustics, and audio mixing techniques.
- Excellent leadership, communication, and interpersonal skills.
- Experience managing remote teams and audio projects.
- Strong portfolio showcasing a range of game audio work.
- Ability to provide creative direction and constructive feedback.
- Solid understanding of audio optimization techniques for real-time applications.