261 Technical Artist jobs in India
Senior Technical Artist (Game Development)
Posted 1 day ago
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Job Description
Responsibilities:
- Develop and maintain art pipelines and tools to streamline asset creation and integration.
- Optimize 3D models, textures, and animations for real-time rendering in game engines.
- Implement and troubleshoot shaders, materials, and visual effects.
- Collaborate with artists and programmers to define technical art requirements and solutions.
- Ensure art assets meet performance budgets and quality standards.
- Create documentation for art pipelines, tools, and workflows.
- Provide technical guidance and mentorship to junior technical artists.
- Research and implement new technologies and techniques to enhance visual fidelity and performance.
- Participate in art reviews and provide constructive technical feedback.
- Scripting and automation of repetitive tasks within the art pipeline.
- Bachelor's degree in Computer Graphics, Game Development, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the game development industry.
- Proven experience with major game engines (Unreal Engine, Unity).
- Strong understanding of 3D modeling (Maya, 3ds Max, Blender), texturing (Substance Painter/Designer), and rigging/animation principles.
- Proficiency in scripting languages such as Python, MEL, or C#.
- Knowledge of shader development (HLSL, GLSL) and material creation.
- Excellent problem-solving skills and the ability to work independently in a remote setting.
- Strong communication and collaboration skills for effective virtual teamwork.
- A portfolio showcasing successful contributions to shipped titles is required.
Senior Technical Artist - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Develop, implement, and maintain art pipelines, tools, and workflows to enhance efficiency and quality for the art team.
- Create and optimize high-quality 3D assets (models, textures, materials) for real-time rendering engines (e.g., Unreal Engine, Unity).
- Develop and implement advanced shaders, materials, and visual effects (VFX) to achieve desired artistic styles and technical requirements.
- Work closely with game designers and engineers to integrate art assets into the game engine, ensuring performance and functionality.
- Troubleshoot and resolve technical issues related to art assets, shaders, and engine integration.
- Optimize art assets for various platforms, ensuring target frame rates and memory budgets are met.
- Develop and document best practices for art asset creation and engine integration.
- Create and maintain technical art documentation and tutorials for the art team.
- Collaborate on character rigging, animation integration, and performance profiling from an artistic perspective.
- Stay current with emerging technologies, tools, and techniques in real-time rendering and game development.
- Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent professional experience.
- Minimum of 6 years of experience as a Technical Artist in the game industry, with a strong portfolio showcasing relevant work.
- Proficiency in 3D modeling, texturing, and material creation software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop).
- Expertise with at least one major game engine (Unreal Engine or Unity) and associated workflows.
- Strong scripting skills (e.g., Python, MEL) for tool development and pipeline automation.
- In-depth knowledge of shader development (HLSL, GLSL, or node-based editors) and material workflows.
- Understanding of real-time rendering principles, performance optimization techniques, and memory management.
- Excellent problem-solving skills and a proactive approach to identifying and resolving technical challenges.
- Strong communication and collaboration skills, essential for working effectively within a remote team.
- Passion for video games and a keen eye for visual quality and artistic detail.
Technical Artist
Posted 1 day ago
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Role: Technical Artist(1-3 years experience)
We are seeking a talented
Technical Artist
to join our dynamic team. As a Technical Artist, you will bridge the gap between artists and programmers, ensuring the artistic vision of our games is implemented smoothly while optimizing performance across multiple platforms. You will collaborate closely with designers, artists, and developers to deliver engaging and visually stunning games.
Key Responsibilities:
- Collaborate with artists, animators, and developers to implement assets into the game engine (Unity)
- Optimize assets (textures, models, animations) for better performance across platforms (mobile).
- Troubleshoot and solve technical issues related to art asset implementation and performance.
- Develop and maintain shaders and pipelines to improve workflow efficiency for the art team.
- Work with programmers to ensure that artistic solutions are technically feasible and optimized.
- Assist in creating technical documentation for art pipelines, tools, and processes.
- Stay updated with the latest techniques and technologies in game development and share knowledge with the team.
- Design agile and efficient tools for extended departments to enhance quick and seamless workability.
Qualifications:
- Bachelor's degree in a gaming-related field, with specialized knowledge in technical art.
- 1- 3 years of experience as a Technical Artist in the gaming industry.
- Understanding of real-time rendering, shaders, lighting, and asset optimization.
- Proficiency in Unity.
- Knowledge for 2D & 3D modeling software (Blender) and texturing tools (Substance Painter, Photoshop).
- Familiarity with scripting languages (C#) is good to have.
- Ability to balance the artistic vision with technical constraints and optimize accordingly.
- Good communication skills and a collaborative team player.
Technical Artist
Posted 1 day ago
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Job Description
About us
Altoura is a pioneer in spatial computing, offering the industry's only no-code platform for creating immersive experiences in training, collaborative design, and sales. Our cutting-edge solutions operate in augmented reality (AR) and virtual reality (VR), enabling hybrid workers to collaborate, train, visualize, and learn from any location, at any time, using any device.
In addition, our award-winning consulting arm,
Altoura Studios
, provides expert support to help organizations rapidly plan, build, deploy, and measure solutions—generating actionable insights and fast feedback.
About the role – Technical Artist
As a Technical Artist at Altoura, you will be responsible for implementing UI designs in Unity for PC, mobile, and AR/VR platforms. You will collaborate with designers, engineers, and 3D artists to ensure visually stunning and responsive user experiences. Your work will involve creating micro animations, building custom shaders, and optimizing particle systems to elevate the UI and interaction quality across various platforms.
You will also contribute to building and maintaining a robust prefab library. Additionally, you will ensure that all assets and UI elements are optimized. This role requires a solid understanding of Unity's UI systems, basic C# scripting, and the ability to work with various assets in a fast-paced environment.
Responsibilities:
- Work with engineers and designers to implement UI features such as 2D and 3D layouts, menu logical flows, animations and more in Unity.
- Optimize UI for performance, ensuring seamless user experiences.
- Create and manage micro animations in Unity.
- Build custom shaders and optimize particle systems in Unity.
- Work with 3D assets, including creation, texturing, and rigging.
- Collaborate with designers to build UX prototypes in Unity.
- Write basic C# scripts to integrate UI elements with the overall system.
- Build and maintain a prefab library.
- You will need scheduling flexibility to collaborate with teams across different time zones.
Qualifications:
- 4 to 5 years of work experience as a technical artist.
- A portfolio of example projects.
- Strong experience with Unity, especially in UI implementation.
- Proficiency in creating custom shaders and working with particle systems.
- Experience with lighting and rendering in Unity.
- Knowledge of tweening and micro animations in Unity.
- Basic C# programming skills.
- Familiarity with UX prototyping and design principles.
- Basic Photoshop, Illustrator and Maya/Blender skills.
- You need to have a good visual sense along with technical competencies.
- Excellent communication and collaboration skills.
Bonus Experience:
- Experience with 3D asset creation, texturing, and rigging.
- Html/CSS experience.
- Previous AR/VR work experience.
How to Apply for this role ?
1) Fill the candidate information link -
2) Share your CV & Portfolio to : hr-
Technical Artist
Posted 1 day ago
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Job Description
Role Overview
We're looking for a Technical Artist who can bridge the gap between creative and technical teams in Unreal Engine 5. This role blends art pipeline work, material/shader development, and direct collaboration with developers in both Blueprints and C++. You'll ensure that assets are visually polished, efficiently integrated, and technically sound within the game.
Key Responsibilities
- Design, implement, and maintain Unreal Engine materials and shaders for environments, props, and gameplay elements.
- Work directly with the development team to create and extend Blueprint and C++ gameplay systems.
- Assist with asset integration, ensuring assets meet both visual and technical requirements.
- Optimize assets, materials, and rendering for performance without sacrificing quality.
- Collaborate with artists to troubleshoot asset or material issues and streamline workflows.
- Develop art-related tools in Blueprints or C++ to improve pipeline efficiency.
- Support the creation and implementation of VFX using Niagara when required.
Required Skills & Experience
- Strong understanding of Unreal Engine 5 materials, shaders, and rendering systems.
- Experience with Blueprint scripting and C++ in Unreal Engine.
- Proficiency with PBR workflows, texture creation, and asset optimization.
- Good understanding of asset integration pipelines for real-time environments.
- Ability to profile and optimize performance in Unreal.
- Strong communication skills for cross-discipline collaboration.
Nice to Have
- Niagara VFX creation and integration skills.
- Knowledge of procedural content tools (Houdini, Unreal PCG).
- Familiarity with lighting workflows and post-processing in Unreal.
Technical Artist
Posted 1 day ago
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Job Description
Responsibilities:
- Develop and maintain efficient pipelines and asset workflows between DCC software (Maya, Blender, Houdini, etc.) and real-time engines
- Create and maintain custom tools and scripts (Python / C#) to improve production efficiency
- Optimize 3D assets (polycount, materials, LODs, textures, rig complexity, etc.) for real-time and VR performance
- Troubleshoot technical issues related to shaders, rigs, animations, and asset export
- Collaborate with artists and engineers to prototype and implement new visual features
- Provide technical support to the art team during production
- Document best practices, tools, and workflow guidelines clearly and thoroughly
Requirements:
- At least 3 years of experience working as a Technical Artist in games or interactive media
- Strong working knowledge of Unity or Unreal Engine
- Hands-on experience in VR content development is highly preferred
- Good scripting knowledge in Python or C# for tool development
- Solid understanding of modeling, rigging, and animation fundamentals
- Able to communicate clearly and work in a professional and friendly manner with team members
- Must be able to multi-task and handle multiple tasks/projects at the same time
- Familiarity with real-time performance profiling tools is preferred
- Basic understanding of shading languages (HLSL / GLSL) is an added advantage
Senior Technical Artist - Game Development (Remote)
Posted 1 day ago
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Job Description
Key Responsibilities:
- Develop, refine, and maintain 3D art pipelines for game development using industry-standard engines (e.g., Unreal Engine, Unity).
- Optimize 3D models, textures, and animations for performance and visual fidelity across various platforms.
- Create and implement complex shaders, materials, and visual effects.
- Develop custom tools and scripts to enhance the efficiency of the art team's workflow.
- Collaborate closely with artists, programmers, and designers to troubleshoot and resolve technical art issues.
- Define and enforce art asset budgets and technical guidelines.
- Research and implement new technologies and techniques to improve art quality and performance.
- Provide technical support and guidance to the art team.
- Profile and optimize game assets to ensure smooth frame rates and efficient memory usage.
- Contribute to the overall artistic direction and quality of the game.
Qualifications:
- Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent professional experience.
- Minimum of 7 years of experience as a Technical Artist in the game industry.
- Strong proficiency with industry-standard 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Painter, ZBrush).
- Expertise in one or more major game engines (Unreal Engine, Unity).
- Solid understanding of shader languages (e.g., HLSL, GLSL) and material creation.
- Proficiency in scripting languages such as Python, MEL, or C#.
- Excellent problem-solving skills and a keen eye for detail and visual quality.
- Strong communication and collaboration skills, essential for a remote team.
- Experience with performance profiling and optimization techniques.
- Portfolio showcasing outstanding technical art skills and contributions to shipped titles.
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Lead Technical Artist - AAA Game Development
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Senior Technical Artist - Next-Gen Game Development
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Technical Artist II
Posted 1 day ago
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The Senior Technical Artist builds top quality games that push the boundaries of gaming entertainment. The person is responsible for visual quality, bringing the team under a consistent and unified direction and applying groundbreaking techniques and tools.
To configure asset structures and implement static and animating content to support Artist and game developers for Class 3 Games across different EGMs and be responsible for ensuring high quality standards of games being delivered.
What You Will Do
- Build and update artwork and animations for video-based gaming projects.
- Contribute to and maintain the content implementation pipeline.
- Ensure accurate execution of asset management, file organization, and output configuration processes.
- Efficiently lead time and scheduling; collaborate with agile development teams for effective work planning.
- Deliver high-quality assets on time and according to specifications, with strong attention to detail.
- Participate in peer reviews to ensure accuracy and maintain quality standards. Additional responsibilities may include:
- Preparing game documentation as required by business needs.
- Collaborate with multi-disciplined teams to achieve the highest quality games possible.
What We Are Looking For
- Bachelor's degree/BFA/MFA or equivalent work experience of 2-4 years in relevant field.
- Experience in 2D/3D gaming, 2D/3D game designing.
- Must have strong experience in Adobe products (After Effects and Photoshop).
- Ability to sketch or draw (digital or traditional) concepts and ideas, storyboarding is good to have.
- Good knowledge of any scripting language to automate Artist tools.
- Must have good verbal and written communication skills to optimally get along with global partners.
- Experience in using Assets control systems (like Perforce).
- Experience with Agile Scrum methodologies will be a plus.
- Exhibit a sharp attention to detail and a willingness to fol
Why Aristocrat?
Aristocrat is a world leader in gaming content and technology, and a top-tier publisher of free-to-play mobile games. We deliver great performance for our B2B customers and bring joy to the lives of the millions of people who love to play our casino and mobile games. And while we focus on fun, we never forget our responsibilities. We strive to lead the way in responsible gameplay, and to lift the bar in company governance, employee wellbeing and sustainability. We're a diverse business united by shared values and an inspiring mission to bring joy to life through the power of play.
We aim to create an environment where individual differences are valued, and all employees have the opportunity to realize their potential. We welcome and encourage applications from all people regardless of age, gender, race, ethnicity, cultural background, disability status or LGBTQ+ identity. EEO M/F/D/V
- World Leader in Gaming Entertainment
- Robust benefits package
- Global career opportunities
Our Values
- All about the Player
- Talent Unleashed
- Collective Brilliance
- Good Business Good Citizen
Travel Expectations
None
Additional Information
At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.