155 Technical Artist jobs in India
Senior Technical Artist
Posted 12 days ago
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Job Description
Key Responsibilities:
- Develop, optimize, and maintain art pipelines and tools to streamline the asset creation process.
- Create and implement high-quality shaders, materials, and visual effects using the game engine's shader language (e.g., HLSL, GLSL) or visual shader editors.
- Collaborate with character artists, environment artists, and UI artists to ensure assets meet technical and artistic requirements.
- Optimize game assets for performance, including polygon count, texture memory, and draw calls, without compromising visual quality.
- Develop custom tools and scripts (e.g., Python, MEL, C#) to automate tasks and enhance artist productivity.
- Troubleshoot and resolve technical art issues encountered during development.
- Work closely with engineers to define and implement new engine features relevant to art and visuals.
- Research and implement cutting-edge techniques in real-time rendering, lighting, and post-processing.
- Mentor junior technical artists and provide guidance on best practices.
- Ensure consistency in art style and quality across all game assets.
- Profile and identify performance bottlenecks related to art assets and provide solutions.
- Contribute to establishing and enforcing art style guides and technical specifications.
- Participate in art reviews, providing constructive feedback from a technical perspective.
- Bachelor's degree in Computer Graphics, Game Design, Fine Arts, or a related field, or equivalent practical experience.
- 6+ years of experience as a Technical Artist in the game development industry.
- Strong portfolio showcasing expertise in shader development, 3D asset optimization, and tool creation.
- Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
- Expertise in one or more major game engines (e.g., Unreal Engine, Unity).
- Strong programming or scripting skills (e.g., Python, C#, HLSL, GLSL).
- Excellent understanding of 3D math, rendering pipelines, and graphics principles.
- Experience with performance profiling tools and optimization techniques.
- Strong problem-solving and debugging skills.
- Excellent communication and collaboration abilities.
- Experience with version control systems (e.g., Perforce, Git).
- Passion for video games and staying current with industry trends.
Senior Technical Artist
Posted 23 days ago
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Job Description
Key Responsibilities:
- Collaborate closely with artists and engineers to define and implement art pipelines and workflows.
- Optimize 3D models, textures, and animations for performance and visual fidelity within the game engine.
- Develop and maintain custom shaders, materials, and visual effects to achieve desired artistic looks.
- Create and manage art asset creation tools, scripts, and plugins to improve artist efficiency.
- Troubleshoot and resolve technical issues related to art assets and engine integration.
- Provide technical support and guidance to the art team on best practices for asset creation and optimization.
- Stay up-to-date with the latest advancements in game engine technology, rendering techniques, and art tools.
- Develop and document technical specifications and guidelines for art asset creation.
- Ensure that all art assets meet technical requirements and quality standards.
- Contribute to R&D efforts for new visual technologies and techniques.
- Bachelor's degree in Computer Science, Digital Art, Game Design, or a related field, or equivalent practical experience.
- Minimum of 5 years of experience as a Technical Artist in the game development industry.
- Proficiency in one or more major game engines, such as Unity or Unreal Engine.
- Strong understanding of 3D modeling, texturing, and animation principles and software (e.g., Maya, 3ds Max, Blender, Substance Suite).
- Experience with shader languages (e.g., HLSL, GLSL) and material creation.
- Proficiency in scripting languages such as Python, MEL, or C#.
- Excellent problem-solving skills and a keen eye for detail.
- Strong communication and interpersonal skills, essential for a hybrid work environment.
- Ability to work effectively both independently and as part of a collaborative team.
- Experience in optimizing game assets for various platforms.
Senior Technical Artist - Game Development
Posted 8 days ago
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Job Description
Senior Technical Artist - Game Development
Posted 11 days ago
Job Viewed
Job Description
Responsibilities:
- Collaborate closely with art, design, and engineering teams to define and implement high-quality visual standards and pipelines.
- Develop and optimize game assets, including 3D models, textures, materials, and shaders, ensuring performance and visual fidelity across multiple platforms.
- Create and maintain technical art tools, scripts, and workflows to improve efficiency for the art team.
- Troubleshoot and resolve technical art issues related to asset integration, rendering, and performance optimization.
- Work with engine-specific features and functionalities to achieve desired visual effects and performance targets.
- Establish and document best practices for asset creation, optimization, and pipeline integration.
- Provide technical guidance and mentorship to junior technical artists and other art team members.
- Research and implement new technologies and techniques to enhance visual quality and development efficiency.
- Ensure assets meet performance budgets and quality benchmarks for target platforms.
- Participate in art reviews and provide constructive feedback to ensure consistency and excellence.
Qualifications:
- Bachelor's degree in Computer Graphics, Game Design, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the game development industry, with a portfolio demonstrating exceptional skill.
- Proficiency in industry-standard 3D modeling, texturing, and rendering software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
- Strong experience with a major game engine (e.g., Unreal Engine, Unity), including shader creation, material setup, and performance optimization.
- Experience with scripting languages (e.g., Python, MEL) for tool development and pipeline automation.
- Excellent understanding of art fundamentals, including color theory, composition, and lighting.
- Strong problem-solving skills and the ability to diagnose and resolve complex technical issues.
- Excellent communication and collaboration skills, essential for a remote team environment.
- Passion for video games and a keen eye for visual detail.
- Experience with VFX creation is a plus.
Lead Technical Artist - Game Development
Posted 16 days ago
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Job Description
The ideal candidate will bridge the gap between art and technology, ensuring that artistic vision is realized efficiently within technical constraints. You will be instrumental in developing and maintaining the art pipeline, tools, and workflows, empowering the art team to create stunning in-game assets. Responsibilities include:
- Leading and mentoring a team of technical artists, providing guidance and feedback.
- Developing and optimizing art pipelines for 3D modeling, texturing, rigging, and animation.
- Creating and maintaining shaders, materials, and visual effects using game engines (e.g., Unreal Engine, Unity).
- Implementing and optimizing game assets to ensure performance targets are met across target platforms.
- Developing custom tools, scripts, and plugins to improve artist productivity and workflow efficiency.
- Collaborating closely with game designers, programmers, and other artists to define and implement visual targets.
- Troubleshooting technical art issues and providing solutions to the art team.
- Researching and evaluating new technologies and techniques to enhance visual quality and performance.
- Defining art style guidelines and ensuring consistency across all game assets.
- Conducting performance profiling and optimization of art assets.
Qualifications:
- Proven experience as a Technical Artist or in a similar role within the game development industry, with at least 5 years of experience.
- Demonstrated leadership or senior-level experience.
- Expertise in at least one major game engine (Unreal Engine or Unity).
- Proficiency in 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter).
- Strong understanding of scripting languages (e.g., Python, MEL) for tool development.
- Knowledge of shader languages (e.g., HLSL, GLSL).
- Excellent understanding of PBR workflows and material creation.
- Strong problem-solving skills and the ability to work under pressure.
- Excellent communication and collaboration skills.
- A portfolio showcasing exceptional technical art skills and shipped titles is required.
This is a fantastic opportunity to contribute to a groundbreaking project in the vibrant artistic community of Surat, Gujarat, IN , and shape the visual future of interactive entertainment.
Senior Technical Artist - Game Development
Posted 21 days ago
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Job Description
Responsibilities:
- Develop and optimize art pipelines for game development.
- Create and maintain shaders, tools, and scripts to improve artistic workflows.
- Optimize 3D models, textures, and animations for real-time rendering.
- Collaborate with artists and programmers to resolve technical challenges.
- Ensure assets meet performance budgets and technical requirements.
- Implement and troubleshoot animation systems and rigging.
- Advise on best practices for asset creation and engine integration.
- Stay current with game engine technology and art techniques.
- Assist in defining artistic quality standards.
- Mentor junior technical artists and provide technical guidance.
Qualifications:
- Bachelor's degree in Computer Graphics, Game Development, or a related field, or equivalent experience.
- Minimum of 5 years of experience as a Technical Artist in the game industry.
- Proficiency in game engines such as Unreal Engine or Unity.
- Strong knowledge of 3D modeling and texturing software (e.g., Maya, Blender, Substance Painter).
- Experience with scripting languages (e.g., Python, C#).
- Understanding of PBR workflows and shader creation.
- Excellent problem-solving and debugging skills.
- Strong communication and collaboration abilities.
3D Technical Artist / XR Developer
Posted 7 days ago
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Job Description
Job Description :
Location: Bengaluru Only.
Experience : 3-12 Years
We are seeking highly skilled and creative 3D Artists or XR Developers to join us focused on developing immersive digital solutions using NVIDIA Omniverse for the automotive, manufacturing, and industrial simulation sectors . You will play a pivotal role in building interactive digital twins , virtual product design studios , and real-time collaborative environments that accelerate innovation and efficiency across product lifecycles.
Key Responsibilities
- Design and develop 3D content and immersive experiences in NVIDIA Omniverse for automotive design studios, smart factories, or industrial simulations
- Collaborate with domain experts to visualize real-time processes, assembly lines, vehicle design iterations, or product testing environments
- Create high-fidelity 3D assets , animations, and physics-driven simulations integrated with real-world data and IoT
- Utilize Universal Scene Description (USD) and Omniverse Kit/Isaac Sim/Drive Sim for environment building and simulation
- Optimize XR experiences for VR/AR headsets used in remote engineering reviews, training, or digital factory walkthroughs
- Interface with AI, robotics, and simulation teams to embed intelligent behaviors in digital assets or workflows
- Ensure performance and scalability across industrial-grade simulation environments
Required Skills & Qualifications
- Strong portfolio in 3D modeling, animation, or XR experiences relevant to automotive or manufacturing scenarios
- Hands-on experience with NVIDIA Omniverse tools (e.g., Create, Kit, Isaac Sim, Drive Sim, Nucleus)
- Proficiency with 3D software such as Blender, Maya, 3ds Max, or Siemens NX/CATIA
- Experience working with USD (Universal Scene Description) , MDL shaders , and real-time rendering engines
- Knowledge of XR platforms like Unity3D, Unreal Engine, or WebXR
- Scripting capabilities in Python or C++ for creating Omniverse extensions or automations
- Familiarity with PBR workflows , lighting, physics, and real-time visualization techniques
- Strong collaboration skills with engineering, product design, and simulation teams
Preferred Qualifications
- Experience in automotive design visualization , factory simulation , or training modules in XR
- Familiarity with digital twin development , robotics simulation (e.g., Isaac Sim), or vehicle simulation environments (e.g., Drive Sim)
- Exposure to sensor data , IoT integrations , or real-time telemetry in immersive simulations
- Knowledge of collaborative design pipelines across engineering and product teams using platforms like Omniverse Nucleus
- Prior experience working in OEMs , tier-1 automotive suppliers , or industrial manufacturing firms
Note: Do not apply if the experience is more than 12 Years or less than 3 years.
Nice to Have
- Experience in generative AI or procedural content generation for assets or environments
- Understanding of NVIDIA RTX and CUDA-based optimizations for high-performance rendering
- Certifications in Omniverse , XR development , or related technologies
- Familiarity with PLM/CAD workflows in industrial or automotive environments
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Senior 3D Animator & Technical Artist
Posted 2 days ago
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Job Description
Key Responsibilities:
- Create high-quality 3D character and environment animations.
- Develop and maintain advanced character rigs and control systems.
- Optimize 3D models and scenes for real-time rendering and performance.
- Develop and implement animation tools and scripts to streamline workflows.
- Collaborate with directors and artists to achieve desired artistic vision.
- Troubleshoot and resolve technical issues in the 3D animation pipeline.
- Ensure animation quality and consistency across projects.
- Stay up-to-date with the latest trends and technologies in 3D animation and technical art.
- Mentor junior animators and technical artists.
- Contribute to the development of asset management and pipeline best practices.
- Bachelor's degree in Animation, Fine Arts, Computer Graphics, or a related field.
- Minimum of 5 years of professional experience in 3D animation and technical art.
- Proficiency in industry-standard 3D software such as Maya, Blender, or 3ds Max.
- Strong understanding of rigging principles and character setup.
- Experience with scripting languages (e.g., Python) for tool development.
- Excellent understanding of anatomy, movement, and timing for animation.
- Proven ability to optimize assets for performance in various engines.
- Strong problem-solving skills and attention to detail.
- Excellent communication and collaboration skills, suitable for a remote team environment.
- A strong portfolio showcasing diverse animation and technical art skills.
Senior 3D Animator & Technical Artist
Posted 4 days ago
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Job Description
Responsibilities:
- Create compelling and high-fidelity 3D character and environment animations.
- Rig characters and props for animation, ensuring optimal deformation and control.
- Develop and implement technical solutions for animation challenges, including custom scripts and tools.
- Collaborate with game designers, art directors, and engineers to achieve the desired artistic vision.
- Optimize 3D assets and animations for real-time engines and performance constraints.
- Develop and maintain shaders, materials, and lighting setups to enhance visual quality.
- Troubleshoot technical issues related to the animation pipeline and asset integration.
- Stay current with industry-standard software and emerging technologies in 3D animation and technical art.
- Mentor and provide technical guidance to junior animators and artists.
- Contribute to the development of best practices and documentation for the art pipeline.
- Ensure consistency in artistic style and technical quality across projects.
- Bachelor's degree in Animation, Digital Art, Computer Science, or a related field, or equivalent practical experience.
- Minimum of 5 years of professional experience in 3D animation and technical art roles within the entertainment industry.
- Proficiency in industry-standard 3D animation software (e.g., Maya, 3ds Max, Blender).
- Strong understanding of rigging, skinning, and character setup.
- Experience with scripting languages (e.g., Python, MEL) for tool development.
- Proficiency in game engines (e.g., Unity, Unreal Engine) and their asset pipelines.
- Solid understanding of shaders, materials, and lighting techniques.
- Excellent artistic eye for motion, form, and composition.
- Strong problem-solving skills and ability to work independently in a remote setting.
- Excellent communication and collaboration skills.
Lead 3D Animator & Technical Artist
Posted 7 days ago
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Job Description
Key Responsibilities:
- Lead and mentor a team of 3D animators and technical artists, fostering a collaborative and innovative environment.
- Define and maintain the animation style and quality standards for game projects.
- Develop and implement character and environment animation systems, workflows, and tools.
- Create high-quality 3D animations for characters, creatures, and objects, ensuring believable motion and performance.
- Work closely with game designers and programmers to integrate animations seamlessly into the game engine.
- Optimize animation assets for performance and memory constraints.
- Troubleshoot technical issues related to animation, rigging, and engine integration.
- Develop and maintain technical documentation for animation pipelines and tools.
- Research and implement new animation technologies and techniques.
- Provide constructive feedback to team members and contribute to art reviews.
Qualifications:
- Bachelor's degree in Animation, Game Design, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 8 years of professional experience in 3D animation, with at least 2 years in a lead or senior technical artist role.
- Proven experience shipping multiple AAA game titles or equivalent interactive projects.
- Expertise in character animation, motion capture cleanup, and rigging.
- Proficiency in industry-standard 3D animation software (e.g., Maya, Blender, 3ds Max) and game engines (e.g., Unreal Engine, Unity).
- Strong understanding of technical art principles, including shaders, lighting, and performance optimization.
- Experience with scripting languages (e.g., Python, MEL) for pipeline development is highly desirable.
- Excellent understanding of anatomy, timing, weight, and classical animation principles.
- Strong problem-solving skills and the ability to work effectively under pressure.
- Exceptional communication and leadership skills, with the ability to guide and inspire a remote team.
- A strong portfolio showcasing exceptional animation and technical art skills is required.