1,194 Technical Artist jobs in India
Technical Artist
Posted 5 days ago
Job Viewed
Job Description
Job Title: Technical Artist
Experience: 3 to 8 Years
Location: Bangalore
Type: Full Time
Skills: C# coding, Particle effects, Shader effects, Animations, Optimization, Unity, After effects.
Experience in programming and Unity is mandatory.
Responsibilities:
• Implement art assets in Unity (Particle effects, Shader effects, Animations)
• Integrating art into unity and connecting with gameplay code.
• Identify and solve technical issues related to the art pipeline .
• Provide artists with technical feedback to ensure the creation of optimized assets .
• Document and evangelize best practices.
• Suggest (or create) tools and scripts to optimize Unity workflow .
• Maintain the game stability by optimizing the memory and performance.
Education:
• Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience.
Required Experience:
• 3 to 8 years game development studio experience.
• Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent).
• Working knowledge of Unity, Unreal, or equivalent game engine.
• Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.
• Knowledge of creating animations.
Technical Artist
Posted 6 days ago
Job Viewed
Job Description
Job Title: Senior Technical Artist
Location: Remote
Experience Level: 7+ years
Department: Art/Tech Art
Industry: Gaming / Interactive Entertainment
⸻
Job Summary:
We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.
⸻
Key Responsibilities:
• Serve as the primary liaison between art and engineering teams
• Design, develop, and maintain art pipelines and tools
• Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
• Implement shaders, VFX, and real-time lighting setups
• Solve complex technical challenges in rendering, rigging, and animation workflows
• Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
• Provide mentorship and support to junior tech artists and other team members
• Ensure asset compliance with performance and memory budgets
• Collaborate with the design team to prototype new gameplay features and visual effects
• Troubleshoot and debug art-related technical issues in real-time engines
⸻
Required Skills & Qualifications:
• 5+ years of experience as a Technical Artist in the gaming industry
• Proficiency with real-time engines (Unity is a plus)
• Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
• Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
• Experience with scripting languages (Python, MEL, Blueprint)
• Deep knowledge of PBR workflows, lighting, and rendering optimization
• Familiarity with rigging, skinning, and animation systems
• Strong problem-solving skills and performance tuning expertise
• Excellent communication and collaboration skills
⸻
Preferred Qualifications:
• Experience in CCG game development
• Familiarity with VFX tools like Niagara, Cascade, PopcornFX
• Knowledge of profiling tools (RenderDoc, PIX)
• Background in computer graphics, animation, or computer science
• Experience with source control systems (Perforce, Git)
Technical Artist
Posted 4 days ago
Job Viewed
Job Description
Experience: 3 to 8 Years
Location: Bangalore
Type: Full Time
Skills: C# coding, Particle effects, Shader effects, Animations, Optimization, Unity, After effects.
Experience in programming and Unity is mandatory.
Responsibilities:
• Implement art assets in Unity (Particle effects, Shader effects, Animations)
• Integrating art into unity and connecting with gameplay code.
• Identify and solve technical issues related to the art pipeline .
• Provide artists with technical feedback to ensure the creation of optimized assets .
• Document and evangelize best practices.
• Suggest (or create) tools and scripts to optimize Unity workflow .
• Maintain the game stability by optimizing the memory and performance.
Education:
• Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience.
Required Experience:
• 3 to 8 years game development studio experience.
• Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent).
• Working knowledge of Unity, Unreal, or equivalent game engine.
• Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.
• Knowledge of creating animations.
Technical Artist
Posted 5 days ago
Job Viewed
Job Description
Location: Remote
Experience Level: 7+ years
Department: Art/Tech Art
Industry: Gaming / Interactive Entertainment
⸻
Job Summary:
We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.
⸻
Key Responsibilities:
• Serve as the primary liaison between art and engineering teams
• Design, develop, and maintain art pipelines and tools
• Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
• Implement shaders, VFX, and real-time lighting setups
• Solve complex technical challenges in rendering, rigging, and animation workflows
• Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
• Provide mentorship and support to junior tech artists and other team members
• Ensure asset compliance with performance and memory budgets
• Collaborate with the design team to prototype new gameplay features and visual effects
• Troubleshoot and debug art-related technical issues in real-time engines
⸻
Required Skills & Qualifications:
• 5+ years of experience as a Technical Artist in the gaming industry
• Proficiency with real-time engines (Unity is a plus)
• Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
• Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
• Experience with scripting languages (Python, MEL, Blueprint)
• Deep knowledge of PBR workflows, lighting, and rendering optimization
• Familiarity with rigging, skinning, and animation systems
• Strong problem-solving skills and performance tuning expertise
• Excellent communication and collaboration skills
⸻
Preferred Qualifications:
• Experience in CCG game development
• Familiarity with VFX tools like Niagara, Cascade, PopcornFX
• Knowledge of profiling tools (RenderDoc, PIX)
• Background in computer graphics, animation, or computer science
• Experience with source control systems (Perforce, Git)
Technical Artist
Posted today
Job Viewed
Job Description
Position Summary
Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes.
Responsibilities:
• Implement art assets in Unity (Particle effects, Shader effects, Animations)
• Integrating art into unity and connecting with gameplay code.
• Identify and solve technical issues related to the art pipeline.
• Provide artists with technical feedback to ensure the creation of optimized assets.
• Document and evangelize best practices.
• Suggest (or create) tools and scripts to optimize Unity workflow.
• Maintain the game stability by optimizing the memory and performance.
Education:
• Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience.
Required Experience:
• 2 to 6 years game development studio experience.
• Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent).
• Working knowledge of Unity, Unreal, or equivalent game engine.
• Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.
• Knowledge of creating animations.
• Familiar with particle systems (Unity or equivalent).
• Exposure to scripting languages such as C#, JS, MEL, or Python.
• Exposure to unity shaders and procedural art
• Performance and memory profiling and optimization skills
Qualifications:
• Excellent organizational skills.
• Excellent written and verbal communication skills.
• Experience working under tight deadlines.
• Self-motivated and able to work on multiple projects with minimal direction.
• Experience playing video games, slot games.
Qualifications
Technical Artist
Posted today
Job Viewed
Job Description
Job Title: Senior Technical Artist
Location: Remote
Experience Level: 7+ years
Department: Art/Tech Art
Industry: Gaming / Interactive Entertainment
⸻
Job Summary:
We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.
⸻
Key Responsibilities:
• Serve as the primary liaison between art and engineering teams
• Design, develop, and maintain art pipelines and tools
• Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
• Implement shaders, VFX, and real-time lighting setups
• Solve complex technical challenges in rendering, rigging, and animation workflows
• Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
• Provide mentorship and support to junior tech artists and other team members
• Ensure asset compliance with performance and memory budgets
• Collaborate with the design team to prototype new gameplay features and visual effects
• Troubleshoot and debug art-related technical issues in real-time engines
⸻
Required Skills & Qualifications:
• 5+ years of experience as a Technical Artist in the gaming industry
• Proficiency with real-time engines (Unity is a plus)
• Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
• Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
• Experience with scripting languages (Python, MEL, Blueprint)
• Deep knowledge of PBR workflows, lighting, and rendering optimization
• Familiarity with rigging, skinning, and animation systems
• Strong problem-solving skills and performance tuning expertise
• Excellent communication and collaboration skills
⸻
Preferred Qualifications:
• Experience in CCG game development
• Familiarity with VFX tools like Niagara, Cascade, PopcornFX
• Knowledge of profiling tools (RenderDoc, PIX)
• Background in computer graphics, animation, or computer science
• Experience with source control systems (Perforce, Git)
Technical Artist
Posted today
Job Viewed
Job Description
Job Title: Senior Technical Artist
Location: Remote
Experience Level: 7+ years
Department: Art/Tech Art
Industry: Gaming / Interactive Entertainment
⸻
Job Summary:
We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.
⸻
Key Responsibilities:
• Serve as the primary liaison between art and engineering teams
• Design, develop, and maintain art pipelines and tools
• Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
• Implement shaders, VFX, and real-time lighting setups
• Solve complex technical challenges in rendering, rigging, and animation workflows
• Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
• Provide mentorship and support to junior tech artists and other team members
• Ensure asset compliance with performance and memory budgets
• Collaborate with the design team to prototype new gameplay features and visual effects
• Troubleshoot and debug art-related technical issues in real-time engines
⸻
Required Skills & Qualifications:
• 5+ years of experience as a Technical Artist in the gaming industry
• Proficiency with real-time engines (Unity is a plus)
• Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
• Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
• Experience with scripting languages (Python, MEL, Blueprint)
• Deep knowledge of PBR workflows, lighting, and rendering optimization
• Familiarity with rigging, skinning, and animation systems
• Strong problem-solving skills and performance tuning expertise
• Excellent communication and collaboration skills
⸻
Preferred Qualifications:
• Experience in CCG game development
• Familiarity with VFX tools like Niagara, Cascade, PopcornFX
• Knowledge of profiling tools (RenderDoc, PIX)
• Background in computer graphics, animation, or computer science
• Experience with source control systems (Perforce, Git)
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Technical Artist
Posted today
Job Viewed
Job Description
Job Title: Senior Technical Artist
Location: Remote
Experience Level: 7+ years
Department: Art/Tech Art
Industry: Gaming / Interactive Entertainment
⸻
Job Summary:
We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.
⸻
Key Responsibilities:
• Serve as the primary liaison between art and engineering teams
• Design, develop, and maintain art pipelines and tools
• Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
• Implement shaders, VFX, and real-time lighting setups
• Solve complex technical challenges in rendering, rigging, and animation workflows
• Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
• Provide mentorship and support to junior tech artists and other team members
• Ensure asset compliance with performance and memory budgets
• Collaborate with the design team to prototype new gameplay features and visual effects
• Troubleshoot and debug art-related technical issues in real-time engines
⸻
Required Skills & Qualifications:
• 5+ years of experience as a Technical Artist in the gaming industry
• Proficiency with real-time engines (Unity is a plus)
• Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
• Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
• Experience with scripting languages (Python, MEL, Blueprint)
• Deep knowledge of PBR workflows, lighting, and rendering optimization
• Familiarity with rigging, skinning, and animation systems
• Strong problem-solving skills and performance tuning expertise
• Excellent communication and collaboration skills
⸻
Preferred Qualifications:
• Experience in CCG game development
• Familiarity with VFX tools like Niagara, Cascade, PopcornFX
• Knowledge of profiling tools (RenderDoc, PIX)
• Background in computer graphics, animation, or computer science
• Experience with source control systems (Perforce, Git)
Technical Artist
Posted today
Job Viewed
Job Description
Job Title: Senior Technical Artist
Location: Remote
Experience Level: 7+ years
Department: Art/Tech Art
Industry: Gaming / Interactive Entertainment
⸻
Job Summary:
We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.
⸻
Key Responsibilities:
• Serve as the primary liaison between art and engineering teams
• Design, develop, and maintain art pipelines and tools
• Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
• Implement shaders, VFX, and real-time lighting setups
• Solve complex technical challenges in rendering, rigging, and animation workflows
• Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
• Provide mentorship and support to junior tech artists and other team members
• Ensure asset compliance with performance and memory budgets
• Collaborate with the design team to prototype new gameplay features and visual effects
• Troubleshoot and debug art-related technical issues in real-time engines
⸻
Required Skills & Qualifications:
• 5+ years of experience as a Technical Artist in the gaming industry
• Proficiency with real-time engines (Unity is a plus)
• Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
• Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
• Experience with scripting languages (Python, MEL, Blueprint)
• Deep knowledge of PBR workflows, lighting, and rendering optimization
• Familiarity with rigging, skinning, and animation systems
• Strong problem-solving skills and performance tuning expertise
• Excellent communication and collaboration skills
⸻
Preferred Qualifications:
• Experience in CCG game development
• Familiarity with VFX tools like Niagara, Cascade, PopcornFX
• Knowledge of profiling tools (RenderDoc, PIX)
• Background in computer graphics, animation, or computer science
• Experience with source control systems (Perforce, Git)
Technical Artist
Posted today
Job Viewed
Job Description
Job Title: Senior Technical Artist
Location: Remote
Experience Level: 7+ years
Department: Art/Tech Art
Industry: Gaming / Interactive Entertainment
⸻
Job Summary:
We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments.
⸻
Key Responsibilities:
• Serve as the primary liaison between art and engineering teams
• Design, develop, and maintain art pipelines and tools
• Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
• Implement shaders, VFX, and real-time lighting setups
• Solve complex technical challenges in rendering, rigging, and animation workflows
• Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
• Provide mentorship and support to junior tech artists and other team members
• Ensure asset compliance with performance and memory budgets
• Collaborate with the design team to prototype new gameplay features and visual effects
• Troubleshoot and debug art-related technical issues in real-time engines
⸻
Required Skills & Qualifications:
• 5+ years of experience as a Technical Artist in the gaming industry
• Proficiency with real-time engines (Unity is a plus)
• Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
• Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
• Experience with scripting languages (Python, MEL, Blueprint)
• Deep knowledge of PBR workflows, lighting, and rendering optimization
• Familiarity with rigging, skinning, and animation systems
• Strong problem-solving skills and performance tuning expertise
• Excellent communication and collaboration skills
⸻
Preferred Qualifications:
• Experience in CCG game development
• Familiarity with VFX tools like Niagara, Cascade, PopcornFX
• Knowledge of profiling tools (RenderDoc, PIX)
• Background in computer graphics, animation, or computer science
• Experience with source control systems (Perforce, Git)