570 Video Game Designer jobs in India
Video Game Animator
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Key Responsibilities:
- Animate characters, creatures, and props using industry-standard animation software (e.g., Maya, 3ds Max, Blender).
- Create keyframe animations, motion capture cleanup, and in-game cinematics.
- Develop animations that are consistent with the game's art style, narrative, and technical requirements.
- Collaborate with the art and design teams to establish animation pipelines and workflows.
- Implement animations into the game engine (e.g., Unity, Unreal Engine).
- Provide creative input and feedback on character design, gameplay mechanics, and overall game vision.
- Optimize animations for performance and memory usage.
- Stay updated with the latest animation techniques, tools, and industry trends.
- Ensure timely delivery of animation assets according to project schedules.
- Review and provide constructive feedback on the work of other animators.
Senior Video Game Composer
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Key responsibilities include collaborating closely with game designers, directors, and audio leads to understand the thematic and emotional requirements of the game's soundtrack. You will compose music for various in-game scenarios, including orchestral scores, electronic soundscapes, ambient music, and character themes. Experience with digital audio workstations (DAWs) and virtual instrument libraries is essential. The ability to create high-quality audio assets and manage project timelines effectively is crucial. You will also be expected to provide guidance and feedback to junior composers and sound designers.
The ideal candidate will have a Master's degree in Music Composition, Film Scoring, or a related field, or equivalent professional experience. A minimum of 7 years of experience composing music for video games, with at least two shipped titles in a senior or lead capacity, is required. A strong portfolio showcasing diverse musical styles and a deep understanding of game audio implementation are essential. Excellent creative and technical skills, along with strong communication and collaboration abilities, are paramount. You should be adept at working independently and as part of a distributed team.
This is an exciting, fully remote opportunity to contribute your creative talents to groundbreaking video games. If you are a passionate composer with a proven ability to create emotionally resonant and impactful game scores, we encourage you to apply. Join our client's innovative team and help shape the sound of future gaming.
Senior Video Game Composer
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Responsibilities:
- Compose original musical scores for video games, spanning various genres and moods.
- Develop leitmotifs and thematic elements that define game characters and environments.
- Score cinematic cutscenes, trailers, and in-game narrative moments.
- Create ambient and atmospheric music to enhance immersion.
- Collaborate with game designers and directors to align music with gameplay and narrative.
- Produce high-quality audio stems and implement them within the game engine.
- Experiment with different musical styles and instrumentation to achieve desired effects.
- Manage music production workflow, ensuring timely delivery of assets.
- Receive and implement feedback from the development team.
- Stay abreast of emerging trends and technologies in game audio and music composition.
Qualifications:
- Bachelor's degree in Music Composition, Sound Design, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience composing music specifically for video games.
- A strong portfolio demonstrating expertise in game music composition and audio production.
- Proficiency in Digital Audio Workstations (DAWs) such as Logic Pro, Cubase, Pro Tools, or Ableton Live.
- Familiarity with game audio middleware (e.g., Wwise, FMOD) is a plus.
- Excellent understanding of music theory, orchestration, and arrangement.
- Ability to work independently and manage multiple projects concurrently in a remote setting.
- Strong communication and collaboration skills.
Remote Video Game Composer
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Remote Video Game Composer
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Responsibilities:
- Compose original musical scores for video games, adhering to specific game genres, moods, and thematic requirements.
- Create character themes, environmental music, combat music, and UI sounds that enhance gameplay.
- Collaborate closely with game designers, directors, and audio leads to understand the vision and requirements for the game's soundtrack.
- Produce high-quality audio stems and final mixes suitable for integration into game engines.
- Develop and implement adaptive music systems where music dynamically changes based on in-game events.
- Provide revisions and iterations based on feedback from the development team.
- Manage project timelines and deliverables effectively to meet game development milestones.
- Ensure all audio assets are properly organized and delivered according to specifications.
- Explore and implement innovative sound design techniques to elevate the audio experience.
- Stay current with trends and technologies in game music composition and audio production.
- Proven experience as a video game composer with a strong portfolio of work.
- Proficiency in Digital Audio Workstations (DAWs) such as Cubase, Logic Pro, Ableton Live, or FL Studio.
- Strong understanding of music theory, composition, orchestration, and arrangement.
- Ability to compose in various musical styles and genres.
- Experience with interactive music systems and game audio middleware (e.g., Wwise, FMOD) is highly desirable.
- Excellent communication and collaboration skills, with the ability to receive and incorporate feedback effectively.
- A passion for video games and a deep understanding of how music impacts player experience.
- Ability to work independently, manage time efficiently, and meet deadlines in a remote setting.
- Creative mindset with the ability to generate unique and memorable musical ideas.
Lead Video Game Composer - Remote
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The ideal candidate will possess a deep understanding of music theory, composition techniques, and various musical genres, with a specialized focus on interactive media and game scoring. Proficiency in digital audio workstations (DAWs) such as Cubase, Pro Tools, Logic Pro, and knowledge of sound design principles are essential. Experience with middleware audio solutions like Wwise or FMOD is a significant plus. A strong portfolio of professionally released game soundtracks is required, demonstrating your ability to evoke emotion and create memorable musical themes. Excellent communication and collaboration skills are necessary to work effectively with a remote, multidisciplinary team. A degree in Music Composition, Film Scoring, or a related field, combined with at least 5-7 years of professional experience in video game music composition, with demonstrable leadership experience, is expected. If you are a creative maestro with a passion for video games and the talent to compose unforgettable scores, we want to hear from you.
Remote Senior Video Game Animator
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Video Game Technical Artist (senior)
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Tentworks Interactive is looking for a Senior Technical Artist to join our talented team in crafting engaging and immersive video games. As a Senior Technical Artist, you will act as a bridge between the art and programming teams, ensuring that the vision of the game is realized while maintaining performance and technical standards. You will be responsible for optimizing art assets, developing technical solutions, and providing guidance to junior artists.
Key Responsibilities:
- Collaborate with artists and game designers to define art production pipelines and workflows.
- Optimize 3D models, textures, and animations for performance across multiple platforms.
- Develop and maintain tools that assist in the art production process.
- Provide support and troubleshooting for technical issues related to art assets.
- Assist in creating shaders and materials that align with the visual style of the game.
- Train and mentor junior artists in technical matters and ensure best practices are followed.
- Stay updated on current trends and technologies in game development.
Requirements
- Minimum of 7 years of experience working full-time in the gaming industry as a Technical Artist, with a strong portfolio demonstrating technical art skills.
- Proficient in industry-standard tools such as Maya, Blender, Unity, or Unreal Engine.
- Strong knowledge of shaders, lighting, and rendering techniques.
- Excellent problem-solving skills and the ability to troubleshoot technical issues effectively.
- Experience with programming/scripting languages (Python, C#, etc.) and the development of custom tools.
- Exceptional communication skills and ability to work collaboratively with interdisciplinary teams.
- A passion for video games and a strong understanding of game development workflows.
- Experience mentoring other team members is a plus.
Benefits
- 28 days in a year of paid time off
- Regular team engagement events
- Work with a passionate team
- Eligibility for employee stock options
- Paid Time Off (Vacation, Sick & Public Holidays)
- Health Care Plan (Medical, Dental & Vision)
- Family Leave (Maternity, Paternity)
- Free Snacks
- Wellness Resources
"Cereal before milk".
Tentworks Interactive California is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status
Ai Dev for Video Game Bot
Posted 1 day ago
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- Reinforcement learning
- Imitation learning
- Behavior cloning
- Game bots
**Job Types**: Part-time, Contractual / Temporary, Freelance
Contract length: 2 months
Part-time hours: 20 per week
**Salary**: ₹40,000.00 - ₹80,000.00 per month
**Speak with the employer**
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Senior Staff Engineer - Quality Engineer PC Video Game Tester
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We are seeking a Senior Staff Engineer - Quality Engineer PC Video Game Tester to join our team in India. The ideal candidate will have extensive experience in quality assurance for video games, with a strong focus on ensuring the highest quality standards are met throughout the game development lifecycle.
Responsibilities- Design and implement test plans for PC video games to ensure quality and performance standards are met.
- Collaborate with game developers to understand features and functionalities, providing feedback to improve quality.
- Conduct thorough testing of game builds, identifying bugs, and documenting issues clearly for the development team.
- Participate in playtesting sessions, gathering feedback from players to inform quality assessments.
- Analyze game performance metrics and provide insights on potential improvements and optimizations.
- Stay updated with industry trends and tools in quality assurance and game testing.
- Bachelor's degree in Computer Science, Engineering, or a related field.
- 5-10 years of experience in quality assurance, specifically in video game testing.
- Strong understanding of game development processes and methodologies.
- Proficiency in test management tools and bug tracking software (e.g., JIRA, TestRail).
- Experience with automation testing frameworks and scripting languages (e.g., Python, Java).
- Excellent analytical skills and attention to detail.
- Strong communication skills, both verbal and written, to report findings effectively.
- Ability to work collaboratively in a team environment and independently when required.
Skills Required
Test Automation, Scripting Languages, game mechanics, Quality Assurance, game engine , quality engineering