18,731 Video Game Programmer jobs in India
Video Game Animator
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Key Responsibilities:
- Animate characters, creatures, and props using industry-standard animation software (e.g., Maya, 3ds Max, Blender).
- Create keyframe animations, motion capture cleanup, and in-game cinematics.
- Develop animations that are consistent with the game's art style, narrative, and technical requirements.
- Collaborate with the art and design teams to establish animation pipelines and workflows.
- Implement animations into the game engine (e.g., Unity, Unreal Engine).
- Provide creative input and feedback on character design, gameplay mechanics, and overall game vision.
- Optimize animations for performance and memory usage.
- Stay updated with the latest animation techniques, tools, and industry trends.
- Ensure timely delivery of animation assets according to project schedules.
- Review and provide constructive feedback on the work of other animators.
Senior Video Game Composer
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Key responsibilities include collaborating closely with game designers, directors, and audio leads to understand the thematic and emotional requirements of the game's soundtrack. You will compose music for various in-game scenarios, including orchestral scores, electronic soundscapes, ambient music, and character themes. Experience with digital audio workstations (DAWs) and virtual instrument libraries is essential. The ability to create high-quality audio assets and manage project timelines effectively is crucial. You will also be expected to provide guidance and feedback to junior composers and sound designers.
The ideal candidate will have a Master's degree in Music Composition, Film Scoring, or a related field, or equivalent professional experience. A minimum of 7 years of experience composing music for video games, with at least two shipped titles in a senior or lead capacity, is required. A strong portfolio showcasing diverse musical styles and a deep understanding of game audio implementation are essential. Excellent creative and technical skills, along with strong communication and collaboration abilities, are paramount. You should be adept at working independently and as part of a distributed team.
This is an exciting, fully remote opportunity to contribute your creative talents to groundbreaking video games. If you are a passionate composer with a proven ability to create emotionally resonant and impactful game scores, we encourage you to apply. Join our client's innovative team and help shape the sound of future gaming.
Senior Video Game Composer
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Responsibilities:
- Compose original musical scores for video games, spanning various genres and moods.
- Develop leitmotifs and thematic elements that define game characters and environments.
- Score cinematic cutscenes, trailers, and in-game narrative moments.
- Create ambient and atmospheric music to enhance immersion.
- Collaborate with game designers and directors to align music with gameplay and narrative.
- Produce high-quality audio stems and implement them within the game engine.
- Experiment with different musical styles and instrumentation to achieve desired effects.
- Manage music production workflow, ensuring timely delivery of assets.
- Receive and implement feedback from the development team.
- Stay abreast of emerging trends and technologies in game audio and music composition.
Qualifications:
- Bachelor's degree in Music Composition, Sound Design, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience composing music specifically for video games.
- A strong portfolio demonstrating expertise in game music composition and audio production.
- Proficiency in Digital Audio Workstations (DAWs) such as Logic Pro, Cubase, Pro Tools, or Ableton Live.
- Familiarity with game audio middleware (e.g., Wwise, FMOD) is a plus.
- Excellent understanding of music theory, orchestration, and arrangement.
- Ability to work independently and manage multiple projects concurrently in a remote setting.
- Strong communication and collaboration skills.
Remote Video Game Composer
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Remote Video Game Composer
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Responsibilities:
- Compose original musical scores for video games, adhering to specific game genres, moods, and thematic requirements.
- Create character themes, environmental music, combat music, and UI sounds that enhance gameplay.
- Collaborate closely with game designers, directors, and audio leads to understand the vision and requirements for the game's soundtrack.
- Produce high-quality audio stems and final mixes suitable for integration into game engines.
- Develop and implement adaptive music systems where music dynamically changes based on in-game events.
- Provide revisions and iterations based on feedback from the development team.
- Manage project timelines and deliverables effectively to meet game development milestones.
- Ensure all audio assets are properly organized and delivered according to specifications.
- Explore and implement innovative sound design techniques to elevate the audio experience.
- Stay current with trends and technologies in game music composition and audio production.
- Proven experience as a video game composer with a strong portfolio of work.
- Proficiency in Digital Audio Workstations (DAWs) such as Cubase, Logic Pro, Ableton Live, or FL Studio.
- Strong understanding of music theory, composition, orchestration, and arrangement.
- Ability to compose in various musical styles and genres.
- Experience with interactive music systems and game audio middleware (e.g., Wwise, FMOD) is highly desirable.
- Excellent communication and collaboration skills, with the ability to receive and incorporate feedback effectively.
- A passion for video games and a deep understanding of how music impacts player experience.
- Ability to work independently, manage time efficiently, and meet deadlines in a remote setting.
- Creative mindset with the ability to generate unique and memorable musical ideas.
Lead Video Game Composer - Remote
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The ideal candidate will possess a deep understanding of music theory, composition techniques, and various musical genres, with a specialized focus on interactive media and game scoring. Proficiency in digital audio workstations (DAWs) such as Cubase, Pro Tools, Logic Pro, and knowledge of sound design principles are essential. Experience with middleware audio solutions like Wwise or FMOD is a significant plus. A strong portfolio of professionally released game soundtracks is required, demonstrating your ability to evoke emotion and create memorable musical themes. Excellent communication and collaboration skills are necessary to work effectively with a remote, multidisciplinary team. A degree in Music Composition, Film Scoring, or a related field, combined with at least 5-7 years of professional experience in video game music composition, with demonstrable leadership experience, is expected. If you are a creative maestro with a passion for video games and the talent to compose unforgettable scores, we want to hear from you.
Remote Senior Video Game Animator
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Video Game Technical Artist (senior)
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Tentworks Interactive is looking for a Senior Technical Artist to join our talented team in crafting engaging and immersive video games. As a Senior Technical Artist, you will act as a bridge between the art and programming teams, ensuring that the vision of the game is realized while maintaining performance and technical standards. You will be responsible for optimizing art assets, developing technical solutions, and providing guidance to junior artists.
Key Responsibilities:
- Collaborate with artists and game designers to define art production pipelines and workflows.
- Optimize 3D models, textures, and animations for performance across multiple platforms.
- Develop and maintain tools that assist in the art production process.
- Provide support and troubleshooting for technical issues related to art assets.
- Assist in creating shaders and materials that align with the visual style of the game.
- Train and mentor junior artists in technical matters and ensure best practices are followed.
- Stay updated on current trends and technologies in game development.
Requirements
- Minimum of 7 years of experience working full-time in the gaming industry as a Technical Artist, with a strong portfolio demonstrating technical art skills.
- Proficient in industry-standard tools such as Maya, Blender, Unity, or Unreal Engine.
- Strong knowledge of shaders, lighting, and rendering techniques.
- Excellent problem-solving skills and the ability to troubleshoot technical issues effectively.
- Experience with programming/scripting languages (Python, C#, etc.) and the development of custom tools.
- Exceptional communication skills and ability to work collaboratively with interdisciplinary teams.
- A passion for video games and a strong understanding of game development workflows.
- Experience mentoring other team members is a plus.
Benefits
- 28 days in a year of paid time off
- Regular team engagement events
- Work with a passionate team
- Eligibility for employee stock options
- Paid Time Off (Vacation, Sick & Public Holidays)
- Health Care Plan (Medical, Dental & Vision)
- Family Leave (Maternity, Paternity)
- Free Snacks
- Wellness Resources
"Cereal before milk".
Tentworks Interactive California is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status
Lead Animator (Game Development)
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As the Lead Animator, your core responsibilities will include defining and implementing the animation style and vision for projects. You will oversee the creation of all character animations, environmental animations, and special effects, ensuring they are high-quality, technically sound, and align with the game's overall artistic direction. You will manage and mentor the animation team, providing constructive feedback, conducting reviews, and fostering a collaborative and creative environment. Developing and maintaining efficient animation pipelines, tools, and workflows will be crucial for maximizing productivity and quality. You will collaborate closely with game designers, concept artists, and programmers to integrate animations seamlessly into the game engine. You will also be responsible for troubleshooting animation-related issues and ensuring timely delivery of assets.
The ideal candidate will possess a Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent industry experience. A minimum of 8 years of experience in game animation, with at least 3 years in a lead or senior role, is required. A strong portfolio showcasing exceptional animation skills across various styles (e.g., realistic, stylized) and expertise in game animation pipelines is essential. Proficiency in industry-standard animation software such as Maya, Blender, 3ds Max, and an understanding of game engines like Unity or Unreal Engine are mandatory. Experience with motion capture editing and rigging is also highly desirable. Excellent leadership, communication, and problem-solving skills are crucial for guiding the team and collaborating with other departments. You must be adept at providing clear artistic direction and feedback, and passionate about pushing the boundaries of interactive character animation. This remote role requires self-discipline, excellent time management, and the ability to maintain strong communication and collaboration within a virtual team.
2d Video Game Artist & Animator (Remote)
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**Company Description**
Santafeast is an Independent video game development studio founded and led by game enthusiast Amir Yatoo.Being a passionate indie studio, we challenge ourselves to create games with new mechanics, polished aesthetic and interesting gameplay. At Santafeast, we strive to bring innovations to traditional game genres. Through changing the gaming landscape by implementing new, unique features
Santafeast aims to create an amazing experience for its players through a mix of an addicting gameplay and our signature art style.
**Role and Responsibilities**
- Researching references and resources required to produce the assets of the game
- Sketching concept designs and key elements of the visual style
- Building 2D environment, props, models of all assets in line with the technical limits of the game engine
- Create efficient animation Rigs and Skin characters as per game specifications
- Integrating special effects to textures, scenes and events,
- Designing promotional materials, packages, posters for the launch of the game
- Creating storyboards to visualize scenes and create a realistic environment for games, and other visual effects.
- Basic understanding of Unity 3D and its workflow is a plus
**Software**
- Adobe Photoshop, After Effects, Z Brush or any similar tool/s.
- C# (Optional)
- Unity 3D(Optional)
**Skills Required**:
- Basic UI Designing
- Motivated and passionate about video games;
- Proficient technical skills and expertise in Photoshop
- Strong drawing skills, ability to visualize and design from abstract ideas
- Solid knowledge of game genres and latest trends in gaming
- Knowledge of 2D animation, and familiarity with the principles of animation
- Team player, ability to work independently
- Ability to create special effects
- Understanding of optimization for mobile platforms
**Qualifications**
- Minimum 4 years industry experience working on mobile game projects and art direction
- A Bachelor’s degree preferably in technology would be preferred or any other training or equivalent.
**Additional requirements**
- Professional online work portfolio
- A well written and well formatted CV with all critical information
**Salary**: ₹30,000.00 - ₹60,000.00 per month
Schedule:
- Monday to Friday
Application Question(s):
- Have you worked with Unity developers or other game developers?
**Education**:
- Bachelor's (required)
**Experience**:
- total work: 3 years (required)
- Game Art: 3 years (required)