44,848 Video Games jobs in India
Senior Sound Designer - Video Games
Posted today
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We are seeking candidates with a Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience. You should have a minimum of 5-7 years of professional experience in sound design, with a significant portfolio showcasing work on AAA or high-quality indie games. Proven experience with industry-standard DAWs (Pro Tools, Logic Pro, Cubase), audio middleware (Wwise, FMOD), and game engines (Unity, Unreal Engine) is essential. Excellent understanding of acoustics, psychoacoustics, and audio mixing techniques is required. Strong creative vision, problem-solving skills, and the ability to work independently in a remote setting are paramount. Exceptional communication and collaboration skills are necessary to work effectively within a distributed team. This is an exciting opportunity to shape the sound of unforgettable gaming experiences.
Lead Sound Designer - Video Games
Posted 16 days ago
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- Developing and executing the audio direction and strategy for game projects.
- Leading and mentoring a team of sound designers and audio engineers.
- Designing, implementing, and mixing high-quality sound effects, ambient audio, and UI sounds.
- Collaborating with game designers to ensure audio enhances gameplay and narrative.
- Overseeing music composition, integration, and implementation.
- Managing voiceover recording sessions and directing voice actors.
- Implementing and optimizing audio assets using game audio middleware.
- Conducting audio playback and quality assurance testing.
- Ensuring audio is technically sound, performs efficiently, and meets project requirements.
- Staying abreast of the latest trends and technologies in game audio.
Lead Sound Designer - AAA Video Games
Posted 16 days ago
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- Define and execute the overall sound design vision for AAA game titles.
- Lead, mentor, and manage a remote team of sound designers, composers, and audio engineers.
- Create and implement high-quality sound effects, ambiences, and Foley.
- Direct voice actor recording sessions and manage voice-over implementation.
- Integrate music scores and ensure seamless transitions within gameplay.
- Design and implement dynamic audio systems using middleware (e.g., Wwise, FMOD).
- Collaborate closely with game design, art, and engineering departments to ensure cohesive game experiences.
- Optimize audio performance to meet technical requirements and deadlines.
- Conduct rigorous QA testing for all audio elements.
- Stay current with the latest trends and technologies in interactive audio.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent industry experience.
- Minimum of 7 years of professional experience in game sound design, with at least 2 years in a lead or senior role.
- Demonstrated experience designing audio for AAA console or PC titles.
- Expertise with industry-standard DAWs (e.g., Pro Tools, Reaper) and audio middleware (e.g., Wwise, FMOD).
- Strong understanding of game development pipelines and engine integration (e.g., Unreal Engine, Unity).
- Excellent leadership, communication, and project management skills, particularly for remote teams.
- A strong portfolio showcasing diverse sound design capabilities in games.
- Passion for video games and a deep understanding of player immersion.
- Ability to provide constructive feedback and foster creativity within a team.
- Adaptable to a fully remote work environment.
Senior Game Programmer
Posted today
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We are seeking a skilled Unity Developer to join our team. In this role, you will be responsible for building large-scale, session-based strategy experiences in Unity.
This position owns core gameplay and real-time multiplayer systems that make big battles feel fast, fair, and endlessly replayable.
Responsibilities- You will have end-to-end feature ownership across client gameplay, networking, and live-ops integration.
- Design and implement scalable systems that can handle thousands of concurrent players across regions and devices.
- A minimum of 3 years of professional experience with Unity development, including shipped multiplayer features or titles.
- Strong C# systems design skills and the ability to apply patterns and profiling effectively.
- Hands-on experience with one or more networking stacks (Unity Netcode, Mirror, Photon, Fish-Networking) and transport trade-offs.
- Collaboration skills to work across design, art, and backend teams; clear communication and ownership.
- A responsive core loop under variable network conditions.
- Clear documentation of systems that designers can adjust without code changes.
- Measurable improvements: reduced CPU/GPU spikes, fewer desyncs, faster matchmaking-to-match start.
- Player trust through competitive integrity, sensible matchmaking, and minimal rubber-banding.
Senior Unity Game Programmer
Posted today
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We are seeking an experienced Unity developer to join our team. In this role, you will be responsible for designing and implementing high-scale, session-based strategy experiences in Unity.
Core Gameplay and Real-time Multiplayer SystemsYou will own core gameplay and real-time multiplayer systems that make large, tactical battles feel fast, fair, and endlessly replayable.
Scope of Feature Ownership- You will have end-to-end feature ownership across client gameplay, networking, and live-ops integration.
- You will work on real-time multiplayer strategy (troops, formations, territory control, tech trees, fog of war).
- Multiplayer foundations: You will implement solid, resilient netcode with sensible client authority and server validation. You will ensure a smooth, low-latency feel through prediction, reconciliation, and interest management.
- Strategy systems: You will develop data-driven unit abilities, counters, and economies that support deep meta and fair competition.
- Performance at scale: You will optimize the code for tight frame budgets, consistent play across mid-tier mobile and PC, and graceful degradation under load.
- Live service readiness: You will design feature flags, telemetry, crash reporting, and safe iteration for weekly content.
- A reliable core loop that feels responsive under variable network conditions.
- Clear, documented systems that designers can tune without code changes.
- Measurable wins: reduced CPU/GPU spikes, fewer desyncs, faster matchmaking-to-match start.
- Player trust: competitive integrity, sensible matchmaking, minimal rubber-banding.
- 3+ years professional Unity development with shipped multiplayer features or titles.
- Strong C# systems design; pragmatic use of patterns and profiling.
- Hands-on with one or more networking stacks (Unity Netcode, Mirror, Photon, Fish-Networking) and transport trade-offs.
- Comfort collaborating across design, art, and backend; crisp communication and ownership.
- Dedicated/authoritative server experience; headless builds and orchestration.
- DOTS/ECS/Jobs/Burst for large unit counts or deterministic simulation.
- Security/anti-cheat fundamentals; protecting critical game state.
- Analytics-driven balancing and live-ops experimentation.
Senior Game Programmer (Unreal Engine)
Posted 16 days ago
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Responsibilities:
- Design, develop, and implement robust and scalable gameplay features using C++ and Unreal Engine.
- Optimize game performance for various platforms, focusing on frame rates, memory usage, and loading times.
- Collaborate closely with game designers and artists to translate their vision into functional game mechanics.
- Write clean, well-documented, and maintainable code, adhering to best practices and coding standards.
- Debug and resolve complex technical issues that arise during development and testing.
- Contribute to technical design discussions and help shape the future direction of the game's architecture.
- Mentor junior programmers, providing technical guidance and support.
- Work effectively within an Agile development environment, participating in sprints, code reviews, and stand-ups.
- Stay abreast of the latest advancements in game development technologies and techniques, particularly within the Unreal Engine ecosystem.
- Troubleshoot and resolve issues related to networking, physics, AI, and rendering systems.
- Bachelor's degree in Computer Science, Engineering, or a related field, or equivalent practical experience.
- 5+ years of professional experience in game programming, with a significant focus on Unreal Engine.
- Expert proficiency in C++ and Unreal Engine 4/5.
- Strong understanding of game development principles, including linear algebra, object-oriented programming, and design patterns.
- Experience with version control systems such as Git.
- Excellent problem-solving and debugging skills.
- Strong communication and collaboration abilities, especially in a remote setting.
- Experience with console development (PlayStation, Xbox) is a plus.
- Knowledge of shader programming and GPU optimization is advantageous.
- A genuine passion for video games and game development.
Senior Video Game Graphics Programmer
Posted 16 days ago
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- Develop, implement, and optimize high-performance graphics rendering systems.
- Write efficient and advanced shaders for various graphical effects (lighting, shadows, post-processing).
- Collaborate with art and design teams to achieve desired visual fidelity and artistic direction.
- Optimize graphics pipelines, shaders, and assets for target platforms (PC, consoles, mobile).
- Implement and refine real-time rendering techniques and algorithms.
- Troubleshoot and debug complex graphics-related issues.
- Contribute to the design and architecture of the game engine's graphics systems.
- Stay current with the latest advancements in graphics technology and game development.
- Mentor junior graphics programmers and share technical expertise.
- Ensure graphical features meet performance budgets and quality standards.
- Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field.
- Minimum of 5 years of professional experience in video game graphics programming.
- Expertise in C++ and object-oriented programming principles.
- Strong knowledge of 3D graphics concepts, rendering techniques, and mathematics (linear algebra, calculus).
- Proficiency in shader programming (HLSL, GLSL) and graphics APIs (DirectX, Vulkan, OpenGL).
- Experience with game engines such as Unreal Engine or Unity.
- Strong understanding of performance optimization techniques for graphics.
- Excellent problem-solving, analytical, and debugging skills.
- Strong communication and teamwork abilities.
- A portfolio of past graphical work on shipped titles is highly desirable.
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Remote Game Audio Programmer
Posted 6 days ago
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Video Editor – Marketing (Mobile Games)
Posted today
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We’re on the hunt for a story-driven video editor who can turn gameplay into emotion and ads into stories. Someone who doesn’t just cut videos but crafts moments that hook attention, build excitement, and convert viewers into players.
You’ll shape the visual heartbeat of our campaigns — from fast-paced UA videos to cinematic trailers, social teasers, and LiveOps event promos. If you understand rhythm, emotion, and the psychology behind a viewer’s first three seconds — this is where you belong.
What You’ll Do
- Bring game stories to life through high-energy video ads across Meta, ASA, Google, and other acquisition platforms.
- Edit App Store & Play Store previews that make players feel the thrill of the game before they even install
- Cut, stitch, and remix gameplay footage, motion graphics, and cinematic sequences into unforgettable pieces of content.
- Build social media videos that carry personality — from snappy UGC formats to influencer-led collabs and brand spots.
- Experiment fearlessly with different editing languages — fast cuts, emotional arcs, bold transitions, or subtle tempo work — depending on the audience.
- Combine creative instinct with performance data to fine-tune pacing, tone, and hooks for higher watch times, CTRs, and installs.
- Integrate Generative AI tools (Kling, Hedra, Heygen, ElevenLabs, Sora, Luma, Firefly, etc.) into your workflow — from concept visualization to post-production polish.
- Manage the entire post-production pipeline — footage organization, editing, grading, sound, and platform-specific exports.
- Curate and maintain a library of footage and master projects that keeps the creative machine organized and fast-moving.
- Collaborate with motion artists, UA managers, and game teams to ensure every video tells the right story for the right audience.
- Set the creative tone for video across the studio — your edits become the visual signature of our games.
Who You Are
- A natural storyteller who feels pacing and flow the way musicians feel rhythm.
- Expert in Premiere Pro, After Effects, and other tools of the trade with strong color, timing, and sound instincts.
- Obsessed with visual trends and editing styles — from cinematic trailers to viral TikTok cuts.
- Data-aware but creatively fearless — you look at metrics not as restrictions, but as signals for sharper storytelling.
- Capable of juggling multiple projects while keeping the energy and attention to detail high.
- Comfortable experimenting with AI tools and automation to stay ahead of the curve.
- You don’t just follow briefs; you elevate them.
What You Bring
- A portfolio of published videos — ads, trailers, reels, or campaigns that made people stop and watch.
- Experience tailoring videos for different audiences, markets, and moods.
- A clear grasp of player psychology — how visual cues and timing can influence emotion and engagement.
- A habit of staying curious, learning fast, and constantly evolving your editing style.
- A collaborative spirit — you thrive in a team that moves fast and experiments often.
If you think in frames, feel in beats, and believe that editing is where good stories become great — we want to see your work.
Experience: 4+ years
How to apply:
- Online portfolio is mandatory for screening. Candidates may upload portfolio in a blog/free website and include the link in the CV.