25 Audio Engineer jobs in India
Lead Audio Engineer - Studio Operations
Posted 1 day ago
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Lead Audio Engineer - Game Development
Posted 5 days ago
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Job Description
The Lead Audio Engineer will oversee the entire audio pipeline, from conceptualization and recording to mixing and implementation within game engines. This includes managing sound effects creation, voice-over production, music composition oversight, and the integration of audio middleware. You will collaborate closely with game designers, narrative teams, and programmers to ensure that audio elements enhance the player experience and align with the overall game vision. Strong leadership skills, a keen ear for detail, and a deep understanding of audio technology are essential. Experience with industry-standard Digital Audio Workstations (DAWs) and game audio middleware (e.g., Wwise, FMOD) is a must.
This remote role requires excellent communication and collaboration skills, with the ability to effectively manage and mentor a distributed team. You should be adept at problem-solving, managing budgets, and meeting deadlines in a fast-paced development environment. If you are passionate about video game audio and ready to lead a talented team to create unforgettable sonic experiences, this is the role for you.
Key Responsibilities:
- Lead and mentor the audio team, providing technical guidance and creative direction.
- Define and implement the overall audio strategy and vision for game projects.
- Oversee the creation, editing, and implementation of sound effects, music, and voice-overs.
- Manage audio asset pipelines and ensure efficient integration into game engines.
- Collaborate with game designers and narrative teams to enhance gameplay through audio.
- Troubleshoot audio-related technical issues and optimize audio performance.
- Manage audio middleware integration and configuration.
- Ensure audio quality standards are met and exceeded throughout the development cycle.
- Manage audio budget and vendor relationships.
Required Qualifications:
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- 7+ years of experience in game audio development, with at least 2 years in a lead or senior role.
- Proven experience with industry-standard DAWs (e.g., Pro Tools, Cubase, Reaper) and audio middleware (e.g., Wwise, FMOD).
- Strong understanding of audio physics, acoustics, and signal processing.
- Experience with C++ or scripting languages for audio implementation is a plus.
- Excellent leadership, communication, and interpersonal skills.
- Ability to work effectively in a remote, collaborative team environment.
- A strong portfolio of shipped game titles demonstrating exceptional audio work.
Lead Audio Engineer - Game Development
Posted 9 days ago
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Lead Audio Engineer - Game Development
Posted 13 days ago
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Job Description
Key Responsibilities:
- Lead the audio department, defining and executing the audio vision for game projects.
- Design, record, and edit high-quality sound effects, ambient audio, and musical elements.
- Implement audio assets using industry-standard game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
- Develop and maintain audio systems, ensuring efficient integration and performance optimization.
- Collaborate closely with game designers, programmers, and artists to ensure audio enhances gameplay mechanics and narrative.
- Mix and master audio to achieve a balanced, dynamic, and impactful soundscape across various platforms.
- Manage external audio contractors and vendors, ensuring quality and timely delivery of assets.
- Provide mentorship and guidance to junior audio team members.
- Conduct research into new audio technologies and techniques to enhance game audio quality.
- Troubleshoot and resolve audio-related issues throughout the development cycle.
- Create and manage audio documentation, including style guides and technical specifications.
- Extensive experience as an Audio Engineer or Sound Designer in the video game industry.
- Demonstrated experience in a lead or senior role, with proven ability to manage audio teams and projects.
- Expertise in digital audio workstations (DAWs) such as Pro Tools, Logic Pro, or Cubase.
- Proficiency with audio middleware like Wwise and FMOD.
- Strong understanding of game engines (Unreal Engine, Unity) and their audio systems.
- Excellent skills in sound design, synthesis, recording, and mixing.
- A keen ear for detail and a strong sense of audio aesthetics.
- Ability to work independently and collaboratively in a remote setting.
- Strong problem-solving and communication skills.
- Experience with version control systems (e.g., Perforce, Git).
- A portfolio showcasing exceptional audio work for games is required.
Remote Lead Audio Engineer - Game Development
Posted 4 days ago
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Job Description
Key responsibilities include:
- Leading and mentoring a team of audio engineers and sound designers.
- Overseeing the design, implementation, and integration of all game audio, including sound effects, voiceovers, and music.
- Developing and maintaining the audio engine and middleware pipeline.
- Setting audio standards and best practices for game development.
- Collaborating closely with game designers, artists, and programmers to ensure audio is integral to the gameplay experience.
- Recording, editing, mixing, and mastering audio assets.
- Implementing audio using game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
- Troubleshooting and resolving audio-related issues during development and post-launch.
- Managing audio budgets and vendor relationships.
- Staying current with the latest audio technologies and industry trends.
A Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field is preferred, with a minimum of 6-8 years of experience in game audio development, including significant experience in a lead or senior role. Demonstrated success in shipping multiple AAA titles or comparable projects is essential. Expertise in digital audio workstations (DAWs), audio middleware, and game engines is required. Strong understanding of acoustics, psychoacoustics, and sound design principles is a must. Excellent leadership, communication, and problem-solving skills are critical. This fully remote position requires a self-starter with exceptional organizational skills and the ability to manage multiple projects concurrently. You must be adept at collaborating effectively with a distributed team and contributing to a positive and productive remote work culture. A portfolio showcasing your exceptional audio work is required.
Remote Lead Audio Engineer - Game Development
Posted 14 days ago
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Job Description
Responsibilities:
- Lead and manage the audio team, providing technical guidance and creative direction.
- Design, implement, and mix high-quality sound effects, ambient soundscapes, and Foley.
- Oversee music composition, integration, and implementation into the game engine.
- Direct and manage voiceover recording sessions and asset integration.
- Develop and maintain audio systems using middleware like Wwise or FMOD.
- Collaborate with game designers and level designers to integrate audio seamlessly into gameplay.
- Optimize audio assets and systems for performance across target platforms.
- Ensure audio quality and consistency throughout the development cycle.
- Manage audio budgets and timelines effectively.
- Stay current with the latest audio technologies, trends, and best practices in game development.
- Mentor and develop junior audio team members.
- Troubleshoot and resolve audio-related technical issues.
- Bachelor's degree in Sound Design, Audio Engineering, Music Production, or a related field.
- Minimum of 7 years of experience in game audio design and implementation, with at least 3 years in a lead or senior role.
- Proven experience with audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
- Proficiency in professional DAWs (e.g., Pro Tools, Logic Pro, Cubase).
- Strong understanding of acoustics, psychoacoustics, and audio mixing techniques.
- Excellent leadership, communication, and interpersonal skills.
- Experience managing remote teams and audio projects.
- Strong portfolio showcasing a range of game audio work.
- Ability to provide creative direction and constructive feedback.
- Solid understanding of audio optimization techniques for real-time applications.
Sound Engineer
Posted 14 days ago
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Senior Audio ML engineer
Posted 2 days ago
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Job Description
**The Role :**
In this role you will be part of the Logitech Hardware Audio DSP and ML team developing and will be implementing real-time audio ML solutions to deliver innovative audio experiences to the customer. If you have a strong understanding of Audio DSP and TinyML apply for this role and have a huge contribution on the audio products that we develop!
**Your Contribution:**
Be Yourself. Be Open. Stay Hungry and Humble. Collaborate. Challenge. Decide and just Do. Share our passion for Equality and the Environment. These are the behaviors and values you'll need for success at Logitech.
In this role you will **:**
+ Responsible for developing model and inference on resource constrained platforms like Tensilica DSP, ARM and RISCV cores.
+ Responsible for optimizing and improving algorithm performance in real-world conditions - demonstrating innovative solutions to tough challenges.
+ Work with cross-functional product team to deliver seamless customer audio experience.
**Key Qualifications:**
For consideration, you must bring the following minimum skills and experiences to our team:
+ 7+ years of experience working in audio signal processing product teams.
+ Tiny ML / Embedded ML - Hands-on experience porting neural network algorithms from intermediate representations such as Tensor Flow (TFLM), ONNX, etc. onto embedded targets using device-specific compilation tools and/or inference API's.
+ Deep understanding of on-device quantization techniques including post-training quantization, training-aware quantization, mixed precision inference.
+ Strong programming skills in c, python.
+ Conceptual understanding of how neural network operators map to embedded hardware accelerators such as DSP's and NPU's.
+ Familiarity with Deep Learning Audio Signal Processing approaches for tasks includingSpeech enhancement / noise suppression / voice pickup
**Additional Skills:**
+ Experienced with Linux, Docker.
+ Familiarity with CMSIS NN, HIFI NNLib is a plus
+ Familiarity with audio measurements and standard subjective/objective audio evaluation metrics.
+ Experience working in hardware product teams from product concept to mass production
+ Good Audio listening skills and experience detecting audio artifacts.
+ Experience communicating effectively in a cross functional environment.
+ Strong problem-solving, critical-thinking skills
+ Familiarity with code version control practices
Education:
+ Minimum Engineering degree in EE, CS or equivalent practical experience.
#LI-MR2
Across Logitech we empower collaboration and foster play. We help teams collaborate/learn from anywhere, without compromising on productivity or continuity so it should be no surprise that most of our jobs are open to work from home from most locations. Our hybrid work model allows some employees to work remotely while others work on-premises. Within this structure, you may have teams or departments split between working remotely and working in-house.
Logitech is an amazing place to work because it is full of authentic people who are inclusive by nature as well as by design. Being a global company, we value our diversity and celebrate all our differences. Don't meet every single requirement? Not a problem. If you feel you are the right candidate for the opportunity, we strongly recommend that you apply. We want to meet you!
We offer comprehensive and competitive benefits packages and working environments that are designed to be flexible and help you to care for yourself and your loved ones, now and in the future. We believe that good health means more than getting medical care when you need it. Logitech supports a culture that encourages individuals to achieve good physical, financial, emotional, intellectual and social wellbeing so we all can create, achieve and enjoy more and support our families. We can't wait to tell you more about them being that there are too many to list here and they vary based on location.
All qualified applicants will receive consideration for employment without regard to race, sex, age, color, religion, sexual orientation, gender identity, national origin, protected veteran status, or on the basis of disability.
If you require an accommodation to complete any part of the application process, are limited in the ability, are unable to access or use this online application process and need an alternative method for applying, you may contact us toll free at for assistance and we will get back to you as soon as possible.
Principal Audio ML engineer
Posted 2 days ago
Job Viewed
Job Description
**Role Overview:**
You will join Logitech's Hardware Audio DSP and ML Product team to develop real-time Audio ML solutions that redefine customer audio experiences. The role requires a strong foundation in Audio Machine Learning and Digital Signal Processing.
**Responsibilities:**
+ Lead and Develop Innovative audio signal processing solutions for Multi-Channel Speech enhancement, Acoustic echo cancellation, Audio event classification, Spatial Audio using deep learning techniques.
+ Lead and work on the end-to-end ML workflow from Data preparation, Model architecture design, Training, Deployment and evaluation of Audio ML targeting resource-constrained platforms such as Tensilica DSP, ARM, RISCV cores.and NPUs.
+ Optimize and enhance algorithm performance under real-world conditions by proposing innovative solutions to complex challenges.
+ Collaborate with cross-functional product teams to deliver seamless audio experiences for customers.
**Key Qualifications:**
+ 10+ years of experience in Audio signal processing and Machine learning with a proven track record of successfully delivering robust Audio ML solutions on schedule.
+ Strong programming skills and hands-on experience using the following languages and ML frameworks: Python, C, TFL/LiteRT, Tensorflow, ONNX, PyTorch
+ Strong knowledge of Audio Quality and Intelligibility assessment objective and subjective metrics. Adept at identifying audio artifacts and showcasing excellent listening skills.
+ Strong leadership skills and experience working collaboratively with cross-functional teams.
+ Strong problem-solving and communication skills
**Additional Skills:**
+ Deep understanding of state-of-the-art quantization techniques (e.g., training-aware quantization or mixed precision) to improve runtime efficiency.
+ Identify and resolve performance bottlenecks in ML inference on embedded systems.
+ Experience working on consumer audio products in the full hardware product lifecycle, including mass production.
+ Passionate about Audio ML, being hands on and seeing your work come to life.
+ Staying on top of emerging trends.
Across Logitech we empower collaboration and foster play. We help teams collaborate/learn from anywhere, without compromising on productivity or continuity so it should be no surprise that most of our jobs are open to work from home from most locations. Our hybrid work model allows some employees to work remotely while others work on-premises. Within this structure, you may have teams or departments split between working remotely and working in-house.
Logitech is an amazing place to work because it is full of authentic people who are inclusive by nature as well as by design. Being a global company, we value our diversity and celebrate all our differences. Don't meet every single requirement? Not a problem. If you feel you are the right candidate for the opportunity, we strongly recommend that you apply. We want to meet you!
We offer comprehensive and competitive benefits packages and working environments that are designed to be flexible and help you to care for yourself and your loved ones, now and in the future. We believe that good health means more than getting medical care when you need it. Logitech supports a culture that encourages individuals to achieve good physical, financial, emotional, intellectual and social wellbeing so we all can create, achieve and enjoy more and support our families. We can't wait to tell you more about them being that there are too many to list here and they vary based on location.
All qualified applicants will receive consideration for employment without regard to race, sex, age, color, religion, sexual orientation, gender identity, national origin, protected veteran status, or on the basis of disability.
If you require an accommodation to complete any part of the application process, are limited in the ability, are unable to access or use this online application process and need an alternative method for applying, you may contact us toll free at for assistance and we will get back to you as soon as possible.
Senior Audio ML engineer
Posted 2 days ago
Job Viewed
Job Description
**The Role :**
In this role you will be part of the Logitech Hardware Audio DSP and ML team developing and will be implementing real-time audio ML solutions to deliver innovative audio experiences to the customer. If you have a strong understanding of Audio DSP and TinyML apply for this role and have a huge contribution on the audio products that we develop!
**Your Contribution:**
Be Yourself. Be Open. Stay Hungry and Humble. Collaborate. Challenge. Decide and just Do. Share our passion for Equality and the Environment. These are the behaviors and values you'll need for success at Logitech.
In this role you will **:**
+ Responsible for developing model and inference on resource constrained platforms like Tensilica DSP, ARM and RISCV cores.
+ Responsible for optimizing and improving algorithm performance in real-world conditions - demonstrating innovative solutions to tough challenges.
+ Work with cross-functional product team to deliver seamless customer audio experience.
**Key Qualifications:**
For consideration, you must bring the following minimum skills and experiences to our team:
+ 7+ years of experience working in audio signal processing product teams.
+ Tiny ML / Embedded ML - Hands-on experience porting neural network algorithms from intermediate representations such as Tensor Flow (TFLM), ONNX, etc. onto embedded targets using device-specific compilation tools and/or inference API's.
+ Deep understanding of on-device quantization techniques including post-training quantization, training-aware quantization, mixed precision inference.
+ Strong programming skills in c, python.
+ Conceptual understanding of how neural network operators map to embedded hardware accelerators such as DSP's and NPU's.
+ Familiarity with Deep Learning Audio Signal Processing approaches for tasks includingSpeech enhancement / noise suppression / voice pickup
**Additional Skills:**
+ Experienced with Linux, Docker.
+ Familiarity with CMSIS NN, HIFI NNLib is a plus
+ Familiarity with audio measurements and standard subjective/objective audio evaluation metrics.
+ Experience working in hardware product teams from product concept to mass production
+ Good Audio listening skills and experience detecting audio artifacts.
+ Experience communicating effectively in a cross functional environment.
+ Strong problem-solving, critical-thinking skills
+ Familiarity with code version control practices
Education:
+ Minimum Engineering degree in EE, CS or equivalent practical experience.
#LI-MR2
Across Logitech we empower collaboration and foster play. We help teams collaborate/learn from anywhere, without compromising on productivity or continuity so it should be no surprise that most of our jobs are open to work from home from most locations. Our hybrid work model allows some employees to work remotely while others work on-premises. Within this structure, you may have teams or departments split between working remotely and working in-house.
Logitech is an amazing place to work because it is full of authentic people who are inclusive by nature as well as by design. Being a global company, we value our diversity and celebrate all our differences. Don't meet every single requirement? Not a problem. If you feel you are the right candidate for the opportunity, we strongly recommend that you apply. We want to meet you!
We offer comprehensive and competitive benefits packages and working environments that are designed to be flexible and help you to care for yourself and your loved ones, now and in the future. We believe that good health means more than getting medical care when you need it. Logitech supports a culture that encourages individuals to achieve good physical, financial, emotional, intellectual and social wellbeing so we all can create, achieve and enjoy more and support our families. We can't wait to tell you more about them being that there are too many to list here and they vary based on location.
All qualified applicants will receive consideration for employment without regard to race, sex, age, color, religion, sexual orientation, gender identity, national origin, protected veteran status, or on the basis of disability.
If you require an accommodation to complete any part of the application process, are limited in the ability, are unable to access or use this online application process and need an alternative method for applying, you may contact us toll free at for assistance and we will get back to you as soon as possible.
Explore exciting audio engineer job opportunities. Audio engineers work with sound, using technical skills and creative talent to produce high-quality audio for various applications. These roles involve recording, mixing, and mastering audio, operating and maintaining equipment, and collaborating with other professionals to deliver exceptional sound experiences.